007: Quantum of Solace: Difference between revisions - Wikipedia


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{{Short description|2008 first-person shooter video game}}

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{{about|the video game|the film it is based on|Quantum of Solace}}

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{{Infobox video game

|title = 007: Quantum of Solace

|image = [[Image:Quantum of Solace Cover Art.PNG|256px]]

|caption = North American Xbox 360 cover art

|developer = [[Treyarch]] (PS3, 360)<br />[[Beenox]] (Wii, PC)<br />[[Vicarious Visions]] (DS)<br />[[Eurocom]] (PS2)

|developer = [[Treyarch]]<br/>[[Beenox]] (PC, Wii)<br/>[[Eurocom]] (PS2)<br/>[[Vicarious Visions]] (DS)

|publisher = [[Activision]]<br />{{vgrelease|JP=[[Square Enix]]}}

|distributorpublisher = [[MGM InteractiveActivision]]

|composer = [[Christopher Lennertz]]

|series = ''[[James Bond (in video games)|''James Bond]]'' video games]]

|engine = [[IW (game engine)#IW 2.0 to IW 3.0|IW 3.0]]<ref>{{citeCite news|last=Miller |first=Ross |date=May 9, 2008 |work=Joystiq web|url=http://www.joystiq.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w// |title=New Bond game Quantum of Solace runs on COD4 engine, launching with movie |access-date=|accessdate=May 930, 20082021 |authorurl-status=dead Ross|archive-url=https://web.archive.org/web/20080512110647/http://www.joystiq.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w// Miller|publisherarchive-date=JoystiqMay 12, 2008}}</ref>

|platforms = [[Microsoft Windows]]<br />[[Nintendo DS]]<br />[[PlayStation 2]]<br />[[PlayStation 3]]<br />[[Wii]]<br />[[Xbox 360]]

|released = {{vgrelease|EU|31 October 2008|NA|4 November 2008}}

|released = {{vgrelease new|EU|October 31, 2008<ref name="Release Summary">{{cite web |url=http://www.gamespot.com/quantum-of-solace/related/release/platform/pc/ |title=James Bond: Quantum of Solace for PC Release Summary |publisher=[[GameSpot]] |accessdate=2008-09-13}}</ref>|NA|November 4, 2008<ref name="Release Summary"/>|AU|November 19, 2008<ref name="Release Summary"/>|NA|January 7, 2009 (Steam)<ref name="Release Summary"/>|JP|March 26, 2009<ref name="Release Summary"/>}}

|genre = [[First-person shooter]]<br />[[Third-person shooter]] (PS2/DS),<br />[[Action-adventure game]] (DSPS2)

|modes = [[Single-player video game|Single-player]], [[Multiplayer video game|multiplayer]]

}}

'''''007: Quantum of Solace''''' is a [[first-person shooter]] ([[third-person shooter]] for PlayStation 2 and DS) [[video game]] based on the films ''[[Casino Royale (2006 film)|Casino Royale]]'' and ''[[Quantum of Solace]]''. The game was released for [[Microsoft Windows]], [[Nintendo DS]], [[PlayStation 2]], [[PlayStation 3]], [[Wii]] and [[Xbox 360]]. The game was released on October 31, 2008 in [[Europe]],<ref name="Release Summary"/> November 4, 2008 in [[North America]],<ref name="Release Summary"/> November 19, 2008 in [[Australia]]<ref name="Release Summary"/> and March 26, 2009 in [[Japan]].<ref name="Release Summary"/> The game's release coincided with the release of ''Quantum of Solace''.<ref name="joystiq">{{cite web|url=http://www.joystiq.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w/|title=New Bond game Quantum of Solace runs on COD4 engine, launching with movie|accessdate=2008-05-10|date=2008-05-09|publisher=Joystiq|author=Ross Miller| archiveurl= http://web.archive.org/web/20080510202144/http://www.joystiq.com/2008/05/09/new-bond-game-quantum-of-solace-runs-on-cod4-engine-launching-w/| archivedate= 10 May 2008 <!--Added by DASHBot-->}}</ref> The game is the first James Bond title published by Activision; the company acquired the video game licence to the James Bond franchise in 2006.<ref>{{cite web|url=http://investor.activision.com/releasedetail.cfm?ReleaseID=195153|title=MGM and EON Grant Activision Rights to James Bond Video Game Licence|accessdate=2008-05-07|date=2006-05-03|publisher=Activision}}</ref> The game was released on multiple platforms and was developed by four different companies: [[Treyarch]], [[Beenox]], [[Vicarious Visions]] and [[Eurocom]]. It is powered by the ''[[Call of Duty 4: Modern Warfare|Call of Duty 4]]'' [[game engine]].<ref>{{cite web|url=http://xbox360.ign.com/articles/872/872822p1.html |title=IGN: Activison Plans to Overhaul Tony Hawk |publisher=Xbox360.ign.com |date= |accessdate=2012-11-15}}</ref> It is also the first James Bond video game to be released on a [[History of video game consoles (seventh generation)|seventh generation console]] as well as the first to feature [[Daniel Craig]]'s voice and likeness, as well as those of [[Eva Green]], [[Judi Dench]], [[Mads Mikkelsen]], [[Olga Kurylenko]] and [[Mathieu Amalric]].

'''''007: Quantum of Solace''''' is a 2008 [[shooter video game]] published by [[Activision]]. Based on the [[List of James Bond films|James Bond]] films ''[[Casino Royale (2006 film)|Casino Royale]]'' (2006) and ''[[Quantum of Solace]]'' (2008), it was developed by [[Treyarch]] for [[PlayStation 3]] (PS3) and [[Xbox 360]] and by [[Beenox]] for [[Microsoft Windows]] and [[Wii]], and is mostly played as a [[first-person shooter]], with occasional switches to [[Third-person shooter|third-person]]. [[Eurocom]] developed a similar version for the [[PlayStation 2]] (PS2), played solely as a third-person shooter, while [[Vicarious Visions]] developed an entirely different version for the [[Nintendo DS]], which is also played from a third-person perspective.

''Quantum of Solace'' marked Activision's first [[James Bond in video games|James Bond video game]], following a deal the company reached in 2006 to acquire the game rights, previously held by [[Electronic Arts]]. The developers referred to previous Bond games, with the acclaimed ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'' providing the biggest source of inspiration. They also visited the sets of ''Casino Royale'' and ''Quantum of Solace'' and incorporated the likeness and voice work of numerous cast members, including Bond actor [[Daniel Craig]], marking his debut in a Bond video game. Other returning cast members included [[Judi Dench]], [[Eva Green]], [[Mads Mikkelsen]], [[Olga Kurylenko]], and [[Mathieu Amalric]].

''Quantum of Solace'', according to [[Metacritic]], received "mixed or average reviews" across all platforms. Critics generally believed that the game failed to live up to the standards set by ''GoldenEye'' due to its repetitive gameplay and short length, although they praised the multiplayer options, voice acting and music.

==Plot==

The game begins with [[MI6]] agent [[James Bond]] kidnapping [[Mr. White (James Bond)|Mr. White]], a member of the previously unknown criminal/-terrorist organization Quantum. While he and [[M (James Bond)|M]] interrogate White, they are attacked by the traitorous [[MI6]] agent HenryCraig Mitchell, who is killed by Bond while White escapes. Later, Bond spies on a meeting of Quantum members at the Bregenz Opera House and photographs them; among them is [[Dominic Greene]], a well -known environmentalist.

The game jumps forward to Bond crashlanding in [[Bolivia]], where Greene is trying to buy land. By this time, Bond has met [[Camille Montes]], who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government. Bond learns that Medrano killed Camille's family, and this is why she wants revenge. Bond opens up to Camille about the death of his former lover [[Vesper Lynd]], recounting his experience during the events of ''[[Casino Royale (2006 film)|Casino Royale]]'': chasing Mollaka through Madagascar, infiltrating the Miami Science Center to kill Dimitrios, saving Skyfleet from Carlos at Miami International Air Port, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men at the Casino, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point the game flashes back to the present.

Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene wants to buy; Greene will fund Medrano's attempt to overthrow the government in exchange for the land that he wants. Bond and Camille break up the meeting; Camille kills Medrano while Bond kills Greene. During the fight, the hotel's fuel cells are ignited; Bond and Camille manage to escape from the hotel before it explodes. They leave the area in an MI6 helicopter. In the closing scene, it is revealed that Mr. White and Guy Haines are reviewing MI6 debriefings and updates on 007's missions. The game ends with a scene of Bond outside the house telling M that he is going in.

==Gameplay==

''Quantum of Solace'' is played as a [[shooter game]] across all platforms, with players taking on the role of James Bond in each version.

===Home console and PC version===

The PC, PS3, Wii, and Xbox 360 versions are primarily a [[first-person shooter]], but perspective switches to [[Third-person shooter|third-person]] whenever Bond takes cover from enemy fire.<ref name=GSpy-PS3/><ref name=GSpot/><ref name=GameRev/> The PS2 version is played solely from a third-person perspective.<ref name=GRPS2/> Health is automatically regenerated when not taking damage.<ref name=GameRev/><ref name=GT/><ref name=GRPS2/>

The player can hold up to three weapons and can pick up fallen weapons left behind by dead enemies.<ref name=GSpy-PS3/> The player is also given a map of each level<ref name=VG/> and can use hacking to unlock doors and disable security cameras.<ref name=GSpot/> Stealth can be used and is sometimes necessary to proceed.<ref name=GSpy-PS3/> Examples of this include the use of silenced weapons and silent takedowns of enemy guards.<ref name=VG/> Fights occasionally incorporate [[quick time event]]s, requiring the player to press the correct button as prompted on-screen.<ref name=Yin/><ref name=IGNPC/>

The various versions are generally the same, though with minor changes to suit the technological capabilities of each platform.<ref name=Clayman/><ref name=Building/> The PS2 version excludes the missions set at the Miami airport, on the train, and in Venice. It adds a new mission set in the docks, and all levels feature slightly different designs. The Wii version features controls tailored towards its [[Wii Remote]] motion controller, and it supports the [[Wii Zapper]] accessory.<ref name=Zapper>{{cite web |last=Hinkle |first=David |title=Quantum of Solace Has Zapper Support, Online Multiplayer |url=https://www.engadget.com/2008-08-24-quantum-of-solace-has-zapper-support-online-multiplayer.html |website=Engadget |access-date=25 March 2023 |date=24 August 2008}}</ref>

===DS version===

The game jumps forward to Bond crash landing in [[Bolivia]], where Greene is trying to buy land. By this time, Bond has met [[Camille Montes]], who is seeking vengeance against General Medrano, who is trying to overthrow the Bolivian government. Bond learns that Medrano killed Camille's family, and this is why she wants revenge. Bond opens up to Camille about the death of [[Vesper Lynd|his former love]], recounting the events of Casino Royale. The player follows through the plot of Casino Royale, from Bond chasing Mollaka through Madagascar, and Bond infiltrating the Science Center to kill Dimitrios, saving Skyfleet from Carlos, killing Bliss en route to Montenegro, meeting Vesper, saving Le Chiffre from Steven Obanno and his men, saving Vesper from Le Chiffre, and finally confronting Vesper and Gettler in Venice where Vesper dies, at which point it flashes back to the present.

The DS game is viewed from a third-person [[Isometric video game graphics|isometric perspective]], but switches to an over-the-shoulder view during melee attacks.<ref name=GZDS/><ref name=NWR/> Gameplay is mostly controlled with the console's touchscreen, which is used to guide Bond around, as well as to aim and shoot at enemies.<ref name=NWR/><ref>{{cite web |last=Ronaghan |first=Neal |title=Quantum of Solace |url=https://www.nintendoworldreport.com/preview/16905/quantum-of-solace-nintendo-ds |website=Nintendo World Report |access-date=26 March 2023 |date=7 October 2008}}</ref> Bond can jump at predetermined sections in the game.<ref name=IGNDS/>

Scattered throughout each level are various items, including casino chips and cards, which can be used to upgrade abilities. Cards can be equipped in different orders to enhance abilities with varying effects, depending on what [[List of poker hands|poker hands]] are formed. Chips are used to purchase upgrades such as better aiming.<ref name=NWR/><ref name=IGNDS/><ref name=PG/>

Bond and Camille soon arrive at a hotel in the middle of the Bolivian desert. There, Greene and Medrano are discussing the land that Greene wants to buy; Greene will fund Medrano's attempt to overthrow the government in exchange for the land that he wants. Bond and Camille break up the meeting; Camille then kills Medrano while Bond kills Greene. During the fight, the hotel's fuel cells are ignited; Bond and Camille manage to escape from the hotel before it explodes. They leave the area in an MI6 helicopter. In the closing scene it is revealed that [[Mr. White (James Bond)|Mr. White]] and Guy Haines are looking at [[MI6]] debriefings and updates on 007's missions. The game ends with a short scene of Bond outside the house telling [[M (James Bond)|M]] that he's going in.

The DS version follows an altered storyline compared with the other games. The character of Camille is cut altogether, the opening mission at White's Estate is replaced by a training simulation at MI6 Headquarters and, after fighting street gangs in Bolivia, the final mission and boss fights against Greene and Mr. White take place at Guy Haines' Mansion.

==Weapons==

Most weapons in the game are named after [[James Bond (film series)|''James Bond'' films]] and are based on real weapons such as the FRWL, which is an [[assault rifle]] which is based on the [[AKS-74U]]<ref>{{cite web|url=http://www.imfdb.org/index.php?title=007:_Quantum_of_Solace_(VG)#AKS-74U |title=007: Quantum of Solace (VG) - Internet Movie Firearms Database - Guns in Movies, TV and Video Games |publisher=Imfdb.org |date= |accessdate=2012-11-15}}</ref> and named after the film, ''[[From Russia with Love (film)|From Russia with Love]]'' and the A3 Raker, which is an assault rifle as well which is based on the [[Steyr AUG]]<ref>{{cite web|url=http://www.imfdb.org/index.php?title=007:_Quantum_of_Solace_(VG)#Steyr_AUG |title=007: Quantum of Solace (VG) - Internet Movie Firearms Database - Guns in Movies, TV and Video Games |publisher=Imfdb.org |date= |accessdate=2012-11-15}}</ref> and is named after the film, ''[[Moonraker (film)|Moonraker]]''. Weapons in the games which are made by [[Walther arms|Walther Arms]] are given their real name and feature the [[Walther arms|Walther]] logo on them, such as the [[Walther P99|P99]] and the [[Walther WA 2000|WA2000]].

All weapons in multiplayer can be equipped with attachments such as a silencer or scope, and are purchased using points acquired for playing online. Almost all weapons, gadgets, grenades and attachments must be purchased using these points.

===Multiplayer===

''Quantum of Solace'', with the exception of the PS2 and DS versions, includes a [[multiplayer]] option with several game modes. Players are split between MI6 and Quantum. Online multiplayer is available for up to 4 players on the Wii game, and up to 16 players on the other versions.<ref name=Clayman>{{cite web |last=Clayman |first=David |title=Quantum of Solace Head-To-Head |url=https://www.ign.com/articles/2008/11/07/quantum-of-solace-head-to-head |website=IGN |access-date=24 March 2023 |date=7 November 2008}}</ref> The Wii version also offers an offline split-screen option for up to 4 players.<ref name=Zapper/><ref name=GZWii/> Points are awarded for each round of multiplayer that is won, and these can be used to purchase new weapons and upgrades.<ref name=GSpot/><ref name=GT/>

===MicrosoftMultiplayer Windows,modes PlayStationin 3the PC, PS3, and Xbox 360=== versions include:

* '''Bond Versus''': A loneOne Bond plays against six other members of the 'Organization'. Bond will win if he defuses two of the three bombs, or else eliminates every member of the Organization. To make the game fairer Bond has two lives, can see all enemies, and can use any weapon set (whereas the members of the Organization have only 3 basic options). The Organization wins if Bond dies twice or if he cannot defuse two bombs in the time limit.

* '''Team Conflict''': Basic Team Deathmatch of MI6 versus the 'Organization'.

* '''Golden Gun''': This is a standard free-for-all conflict, which the main aim is to score 100 points. One point is scored for a kill with normal weapons, or for picking up the Golden Gun, while kills while holding the Golden Gun (or killing the person with it) scores 6. The winner is the first to score 100 points, or the highest amountnumber of points in the allotted time limit.

* '''Bond Evasion''': There are two teams, MI6 and The Organization. One player from the MI6 team is randomly designated as Bond, and therefore as the VIP. MI6 wins the round if Bond can get to the escape point, or if all of the Organization are eliminated. The Organization wins if Bond is prevented from escaping within the time limit, or if he dies.

* '''Territory Control''': Basic match of one team having to control a point to gain points for their team.

* '''Classic''': YouPlayers startstarts with a GF 18 A ([[Glock#Variants|Glock 18]]). Weapons and explosives are spawned around the level for youthem to pick up.

The Wii version has less multiplayer options:

When playing in Multiplayer, credits are earned based on the number of points acquired. These are used, in a currency format, to purchase further enhancements and upgrades. These can be spent on unlocking new weapons, explosives, gadgets (such as increased health or better accuracy) and attachments for weapons. The upgrades can be accumulated in any order, instead of in a set order, and are able to stack.<ref>{{cite web|url=http://guides.ign.com/guides/826181/ |title=Quantum of Solace Guide & Walkthrough - PlayStation 3 (PS3) - IGN |publisher=Guides.ign.com |date=2008-09-30 |accessdate=2012-11-15}}</ref>

===Wii===

* '''Conflict''': This is a death-match. Up to four players compete versus each other to score as many kills as possible in a selectable number of minutes.

* '''Rush''': This is a mission death-match. All players (up to four) are against each other, and are assigned certain missions to complete in a selectable number of minutes.

* '''Team Conflict''': The goal is to get the most kills for yourthe player team (Organization versus MI-6). The teams can be constructed in any way (3 vs 1, 2 vs 2, 4 vs 0, in a four -player match). There is a time limit of 15 minutes.

* '''Team Rush''': This is a team play game. The goal is to do specific missions before the other team does, all while staying alive. 15 minutes is the time limit.

==Development==

The Wii's ranking system is the same as ''[[Mario Kart Wii]]''{{'}}s online. Players start at 5000 points, and can gain or lose points depending how well they played. The 5000 points are separate for each game mode, for example: A player can have 5350 points in Conflict, and have 5000 points in Rush or Team Rush.

In May 2006, [[Activision]] reached a deal to acquire the publishing rights to [[James Bond video games]].<ref>{{cite web |last=Hatfield |first=Daemon |title=Activision Scores with Bond |url=https://www.ign.com/articles/2006/05/03/activision-scores-with-bond |website=IGN |access-date=23 March 2023 |date=3 May 2006}}</ref><ref name=E306>{{cite web |last=Thorsen |first=Tor |title=E3 06: Activision acquires James Bond license |url=https://www.gamespot.com/articles/e3-06-activision-acquires-james-bond-license/1100-6148896/ |website=GameSpot |archive-url=https://web.archive.org/web/20141030155224/https://www.gamespot.com/articles/e3-06-activision-acquires-james-bond-license/1100-6148896/ |archive-date=30 October 2014 |date=3 May 2006}}</ref> The company reportedly paid $70 million for the licence,<ref>{{cite web |last=Steel |first=Wade |title=$70 Million for 007? |url=https://www.ign.com/articles/2006/05/17/70-million-for-007 |website=IGN |access-date=23 March 2023 |date=17 May 2006}}</ref> which had been held by [[Electronic Arts]] since the late 1990s.<ref name=E306/> Activision's deal took effect in September 2007,<ref>{{cite web |last=Hatfield |first=Daemon |title=No Bond Until '008 |url=https://www.ign.com/articles/2006/08/08/no-bond-until-008 |website=IGN |access-date=23 March 2023 |date=8 August 2006}}</ref> and ''Quantum of Solace'' would mark its first Bond game.<ref>{{cite magazine |last=Snow |first=Jean |title=First Details of Activision's New James Bond Game |url=https://www.wired.com/2008/06/new-bond-game-d/ |magazine=Wired |access-date=26 March 2023 |date=3 June 2008}}</ref> [[Treyarch]], a studio owned by Activision, handled development on the PS3 and Xbox 360 versions.<ref>{{cite web |last=Adams |first=David |title=Treyarch Tackles Bond |url=https://www.ign.com/articles/2006/07/14/treyarch-tackles-bond |website=IGN |access-date=23 March 2023 |date=14 July 2006}}</ref> [[Beenox]] handled the PC and Wii versions, while [[Eurocom]] worked on the PS2 version. [[Vicarious Visions]] developed the DS game.<ref name=Torres/> ''Quantum of Solace'' was developed with the [[IW 3.0]] game engine, previously used for ''[[Call of Duty 4: Modern Warfare]]'' (2007).<ref>{{cite web |title=Bond Called to Duty |url=https://www.ign.com/articles/2008/05/09/bond-called-to-duty |website=IGN |access-date=23 March 2023 |date=9 May 2008}}</ref><ref>{{cite web |last=Thorsen |first=Tor |title=COD5 invading 'new theater,' next 007 COD4-powered |url=https://www.gamespot.com/articles/cod5-invading-new-theater-next-007-cod4-powered/1100-6190641/ |website=GameSpot |access-date=23 March 2023 |date=13 May 2008}}</ref> The existing engine gave Treyarch a head start on development, allowing time for the team to create its own [[Artificial intelligence in video games|artificial intelligence]] (AI) and to add new features such as the cover system and takedown moves.<ref name=QandA/>

Because the film ''Quantum of Solace'' (2008) is a direct sequel to ''Casino Royale'' (2006), the decision was made for the former's game adaptation to cover both films.<ref name=Torres/> The development team visited the sets of both instalments and observed some filming, while taking reference photos to help recreate the environments for the game adaptation.<ref name=Brudvig/><ref name=Joy/><ref>{{cite web |title=Preview: Quantum of Solace |url=http://www.computerandvideogames.com/article.php?id=190259 |website=ComputerAndVideoGames.com |archive-url=https://web.archive.org/web/20080702084109/http://www.computerandvideogames.com/article.php?id=190259 |archive-date=2 July 2008 |date=4 June 2008}}</ref><ref>{{cite web |title=Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - GC 2008: Visiting The Set |url=https://www.ign.com/videos/quantum-of-solace-x360-gc-2008-visiting-the-set |website=IGN |access-date=24 March 2023 |date=20 August 2008}}</ref> The developers also received a [[Bible (screenwriting)|James Bond bible]] from the filmmakers, establishing basic rules about the character and his universe. Otherwise, the developers were granted creative freedom wherever it would help to make for better gameplay.<ref name=Kelly>{{cite web |last=Kelly |first=Kevin |title=Joystiq interview: Treyarch's Jeremy Luyties on James Bond |url=http://www.joystiq.com/2008/07/03/joystiq-interview-treyarchs-jeremy-luyties-on-james-bond/ |website=Joystiq |archive-url=https://web.archive.org/web/20090102141844/http://www.joystiq.com/2008/07/03/joystiq-interview-treyarchs-jeremy-luyties-on-james-bond/ |archive-date=2 January 2009 |date=3 July 2008}}</ref> In addition to the bible, the developers also had access to the film scripts.<ref name=Brudvig/><ref>{{cite web |last=Butts |first=Steve |title=E3 2008: Quantum of Solace |url=https://www.ign.com/articles/2008/07/16/e3-2008-quantum-of-solace |website=IGN |access-date=23 March 2023 |date=16 July 2008}}</ref> The game includes a fight on board a train, a scene that was removed from ''Casino Royale''.<ref>{{cite web |last=McInnis |first=Shaun |title=James Bond: Quantum of Solace Updated Hands-On |url=https://www.gamespot.com/articles/james-bond-quantum-of-solace-updated-hands-on/1100-6198722/ |website=GameSpot |access-date=24 March 2023 |date=7 October 2008}}</ref><ref name=QandA>{{cite web |title=James Bond: Quantum of Solace Q&A - Movies, Gameplay, and Final Thoughts |url=https://www.gamespot.com/articles/james-bond-quantum-of-solace-qanda-movies-gameplay-and-final-thoughts/1100-6200277/ |website=GameSpot |access-date=24 March 2023 |date=29 October 2008}}</ref><ref name=Yin>{{cite web |last=Yin-Poole |first=Wesley |title=Quantum of Solace Interview |url=https://www.videogamer.com/previews/quantum-of-solace-interview/ |website=VideoGamer.com |access-date=24 March 2023 |date=7 October 2008}}</ref>

==Music==

The music for the game was written by composer [[Christopher Lennertz]], who recorded the strings for his score overseas, but then recorded brass, percussion and guitar with members of the [[Hollywood Studio Symphony]] in Los Angeles at the [[Capitol Records|Capitol Records Studios]].<ref name=scoring>{{cite news | author=Dan Goldwasser | url=http://www.scoringsessions.com/news/153 | title=Christopher Lennertz scores the ''Quantum of Solace'' Video Game | publisher=ScoringSessions.com | date=2008-11-04 | accessdate=2008-11-04 | archiveurl= http://web.archive.org/web/20090122111611/http://www.scoringsessions.com/news/153| archivedate= 22 January 2009 <!--Added by DASHBot-->}}</ref> The game features a different theme song from that of the film, "When Nobody Loves You" (written by [[Richard Fortus]] and [[Kerli]]; performed by Fortus, Kerli, and David Maurice; produced and arranged by David Maurice). The song plays over an opening title sequence in the Bond tradition that is proprietary to the game, but is based on the (pre-credits) car chase sequence from the film.

The Treyarch team played previous Bond games, including the acclaimed 1997 instalment ''[[GoldenEye 007 (1997 video game)|GoldenEye 007]]'', which provided the biggest source of inspiration.<ref name=Yin/><ref>{{cite magazine |last=Cavalli |first=Earnest |title=Quantum of Solace Game Full of GoldenEye 'Homages' |url=https://www.wired.com/2008/07/quantum-of-sola/ |magazine=Wired |access-date=25 March 2023 |date=3 July 2008}}</ref> The game lacks driving levels, a common element in past games, as Treyarch sought to avoid taking on more than it could handle.<ref name=Brudvig>{{cite web |last=Brudvig |first=Erik |title=Quantum of Solace First-Look |url=https://www.ign.com/articles/2008/06/30/quantum-of-solace-first-look |website=IGN |access-date=23 March 2023 |date=30 June 2008}}</ref><ref name=Yin/> The company also wanted the game to focus on combat, with driving seen as too much of a departure.<ref name=Meer/>

==Version-specific features==

{{Unreferenced section|date=December 2008}}

{{multiple image

===Nintendo DS===

| total_width = 350

The DS version of the game is designed differently from its console counterparts. The game is played with the DS held sideways and is in the third person. Bond's movements are controlled by dragging the stylus around the touchscreen. Actions (such as firing a weapon) are performed by pressing icons on the touchscreen, while the DS's buttons are relegated to primarily initiating hand-to-hand combat. There are 6 weapons in this version. The storyline followed by the DS version is also different. The character of Camille is cut altogether, the opening mission at White's Estate is replaced by a training simulation at MI6 Headquarters and, after fighting street gangs in Bolivia, the final mission and boss fights against Greene and Mr. White take place at Guy Haines' Mansion (a deleted scene from the original ending of the film).

| image1 = Daniel Craig at a film premiere in New York b.jpg

| image2 = Judi Dench at the BAFTAs 2007 (cropped) b.jpg

| footer = [[Daniel Craig]] and [[Judi Dench]] were among cast members from the films to reprise their roles in the game.<ref name=Celebs/>

}}

''Quantum of Solace'' marked the first Bond video game for actor [[Daniel Craig]], who played the character in the films.<ref name=Torres>{{cite web |last=Torres |first=Ricardo |title=James Bond: Quantum of Solace First Look |url=https://www.gamespot.com/articles/james-bond-quantum-of-solace-first-look/1100-6193300/ |website=GameSpot |access-date=23 March 2023 |date=2 July 2008}}</ref><ref>{{cite web |title=Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - Becoming Bond |url=https://www.ign.com/videos/quantum-of-solace-x360-becoming-bond |website=IGN |access-date=24 March 2023 |date=31 October 2008}}</ref> Craig was reluctant to be involved in a Bond game: "When I started signing contracts for Bond I said, 'I'm not doing the computer game' and they said, 'Tough, you are'. I said to the people making the Bond game, 'You've got to make this good because there is so much rubbish out there.'"<ref>{{cite web |last=Bramwell |first=Tom |title=Daniel Craig didn't want to do Bond game |url=http://www.eurogamer.net/articles/daniel-craig-didnt-want-to-do-bond-game |website=Eurogamer |archive-url=https://web.archive.org/web/20100608045857/http://www.eurogamer.net/articles/daniel-craig-didnt-want-to-do-bond-game |archive-date=8 June 2010 |date=6 November 2007}}</ref> Craig played the game during development and provided feedback.<ref name=Building>{{cite web |last=Evans-Thirlwell |first=Edwin |title=Building Bonds: Quantum of Solace Interview |url=http://archive.videogamesdaily.com/features/quantum-of-solace-interview-p1.asp |website=Video Games Daily |archive-url=https://web.archive.org/web/20130507122602/http://archive.videogamesdaily.com/features/quantum-of-solace-interview-p1.asp |archive-date=7 May 2013 |date=3 November 2008}}</ref><ref name=Joy>{{cite web |last=Alexander |first=Jem |title=Joystiq interview: Quantum of Solace's Adam Gascoine |url=https://www.engadget.com/2008-08-28-joystiq-interview-quantum-of-solaces-adam-gascoine.html |website=Engadget |access-date=24 March 2023 |date=28 August 2008}}</ref><ref>{{cite web |last=Ahearn |first=Nate |title=Quantum of Solace Hands-on |url=https://www.ign.com/articles/2008/10/06/quantum-of-solace-hands-on |website=IGN |access-date=24 March 2023 |date=6 October 2008}}</ref>

Executive producer Garrett Young said that Craig's version of Bond "isn't quite as reliant on gadgets as previous Bonds, but with the OK from the filmmakers, we added the gadgets we felt would be fun and that would help gameplay, yet still fit within the world of the new, more realistic James Bond".<ref name=QandA/> The hacking feature was added to provide variety to the combat gameplay.<ref name=Meer>{{cite web |last=Meer |first=Alec |title=Quantum of Solace: The Video Game Preview |url=http://www.eurogamer.net/articles/quantum-of-solace-the-video-game-preview?page=2 |website=Eurogamer |archive-url=https://web.archive.org/web/20110829005958/http://www.eurogamer.net/articles/quantum-of-solace-the-video-game-preview?page=2 |archive-date=29 August 2011 |date=21 July 2008}}</ref>

Craig provided his likeness and voice for the game, along with other cast members from the two films, including [[Judi Dench]] as [[M (James Bond)|M]], [[Eva Green]] as [[Vesper Lynd]], [[Mads Mikkelsen]] as [[Le Chiffre]], [[Olga Kurylenko]] as [[Camille Montes]], and [[Mathieu Amalric]] as [[Dominic Greene]].<ref name=Celebs>{{cite web |title=Quantum of Solace filled with celebs |url=https://www.gamespot.com/articles/quantum-of-solace-filled-with-celebs/1100-6196307/ |website=GameSpot |access-date=23 March 2023 |date=20 August 2008}}</ref><ref>{{cite web |title=Activision Secures Talent from Upcoming Film for Quantum of Solace Game |url=https://www.ign.com/articles/2008/08/20/activision-secures-talent-from-upcoming-film-for-quantum-of-solace-game |website=IGN |access-date=23 March 2023 |date=20 August 2008}}</ref> Craig's likeness was created using three-dimensional scans and photographs of the actor,<ref name=Brudvig/> and the other cast members underwent the same process.<ref>{{cite web |title=Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - GC 2008: Scan All |url=https://www.ign.com/videos/quantum-of-solace-x360-gc-2008-scan-all |website=IGN |access-date=24 March 2023 |date=20 August 2008}}</ref><ref>{{cite web |title=Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - GC 2008: Cyberscan |url=https://www.ign.com/videos/quantum-of-solace-x360-gc-2008-cyberscan |website=IGN |access-date=24 March 2023 |date=20 August 2008}}</ref><ref>{{cite web |title=Quantum of Solace Xbox 360 Feature-Behind-the-Scenes - Judi Dench |url=https://www.ign.com/videos/quantum-of-solace-x360-judi-dench |website=IGN |access-date=24 March 2023 |date=31 October 2008}}</ref><ref>{{cite magazine |last=Gaudiosi |first=John |title=Olga Kurylenko on 'Solace' game |url=https://ew.com/article/2008/11/08/olga-kurylenko-solace-game/ |magazine=Entertainment Weekly |access-date=24 March 2023 |date=8 November 2008}}</ref> Treyarch added the third-person perspective to allow for Craig's Bond to be more visible to players.<ref>{{cite web |title=Quantum of Solace Insider Video - E3 2008: Studio Tour Quantum of Solace |url=https://www.ign.com/videos/quantum-of-solace-x360-e3-2008-studio-tour-quantum-of-solace |website=IGN |access-date=24 March 2023 |date=14 July 2008}}</ref> Stuntman [[Ray Park]] performed the [[motion capture]] for Bond and most of the other characters.<ref name=Brudvig/><ref name=Joy/>

==Release==

The game was released in Europe on 31 October 2008,<ref>{{cite web |title=MI6 Confirms Activision's 007 Status -- Quantum of Solace Video Game Makes Retail Debut |url=https://www.ign.com/articles/2008/10/31/mi6-confirms-activisions-007-status-quantum-of-solace-video-game-makes-retail-debut |website=IGN |access-date=25 March 2023 |date=31 October 2008}}</ref> followed by the U.S. debut on 4 November.<ref>{{cite web |title=Quantum of Solace due November 4 |url=https://www.gamespot.com/articles/quantum-of-solace-due-november-4/1100-6198043/ |website=GameSpot |access-date=25 March 2023 |date=23 September 2008}}</ref><ref>{{cite web |last=Kelly |first=Kevin |title=Los Angeles Quantum of Solace launch event fizzles |url=https://www.engadget.com/2008-11-04-los-angeles-quantum-of-solace-launch-event-fizzles.html |website=Engadget |access-date=25 March 2023 |date=4 November 2008}}</ref> The release coincided with the film's theatrical debut, making it the first film-based Bond game to release concurrently with its source material.<ref name=Joy/><ref name=Kelly/> A collector's edition of the PS3 and Xbox 360 versions was released in the U.K. It included a metallic game case and a bonus disc with behind-the-scenes footage.<ref>{{cite web |last=Orry |first=James |title=Quantum of Solace Collector's Edition detailed |url=https://www.videogamer.com/news/quantum-of-solace-collectors-edition-detailed/ |website=VideoGamer.com |access-date=25 March 2023 |date=27 October 2008}}</ref><ref>{{cite web |last=Ahearn |first=Nate |title=Quantum of Solace Collector's Edition Review |url=https://www.ign.com/articles/2008/10/31/quantum-of-solace-collectors-edition-review |website=IGN |access-date=25 March 2023 |date=31 October 2008}}</ref>

In Japan, [[Square Enix]] published the game for home consoles on 26 March 2009, two months after the film's release there.<ref>{{cite web |last=Tanaka |first=John |title=Square Enix Publishes 007 in Japan |url=https://www.ign.com/articles/2009/02/02/square-enix-publishes-007-in-japan |website=IGN |access-date=25 March 2023 |date=2 February 2009}}</ref><ref>{{cite web |title=Square Enix Brings Bond Game To Japan |url=https://www.siliconera.com/square-enix-brings-bond-game-to-japan/ |website=Siliconera |access-date=25 March 2023 |date=2 February 2009}}</ref><ref>{{cite web |last=Gantayat |first=Anoop |title=Gaming Life in Japan |url=https://www.ign.com/articles/2009/02/03/gaming-life-in-japan-49 |website=IGN |access-date=25 March 2023 |date=3 February 2009}}</ref> ''Quantum of Solace'' and other Bond games by Activision were removed from the company's website and [[Steam (service)|Steam]] in January 2013, reportedly due to expiration of the game rights licence.<ref>{{cite web |last=Gaston |first=Martin |title=Activision's James Bond games disappear from Steam and Xbox 360 |url=https://www.gamespot.com/articles/activisions-james-bond-games-disappear-from-steam-and-xbox-360/1100-6402017/ |website=GameSpot |access-date=25 March 2023 |date=4 January 2013}}</ref><ref>{{cite web |last=Yin-Poole |first=Wesley |title=James Bond games pulled from Steam and Activision's own web store |url=https://www.eurogamer.net/james-bond-games-pulled-from-steam-and-activisions-own-web-store |website=Eurogamer |access-date=25 March 2023 |date=4 January 2013}}</ref><ref>{{cite web |last=Nunneley-Jackson |first=Stephany |title=Activision's Bond titles pulled due to expired license - report |url=https://www.vg247.com/activisions-missing-bond-titles-are-the-result-of-an-expired-license-report |website=VG247 |access-date=25 March 2023 |date=5 January 2013}}</ref>

==Music==

The music was composed by [[Christopher Lennertz]], who previously scored the 2005 Bond game ''[[From Russia with Love (video game)|From Russia with Love]]''. Lennertz began working on the score in early 2008, while parts of the game were still in a conceptual stage. To maintain a classic Bond sound, Lennertz rewatched ''Casino Royale'' and also listened to [[James Bond music|previous Bond scores]] by [[John Barry (composer)|John Barry]].<ref name=Music/>

The game's score was recorded in two locations, with strings and winds handled in [[Bratislava]], followed by brass and percussion recording with members of the [[Hollywood Studio Symphony]] at [[Capitol Studios]] in Hollywood.<ref name=Music/><ref name=scoring>{{cite news|author=Dan Goldwasser |url=http://www.scoringsessions.com/news/153 |title=Christopher Lennertz scores the ''Quantum of Solace'' Video Game |publisher=ScoringSessions.com |date=2008-11-04 |access-date=2008-11-04 |archive-url=https://web.archive.org/web/20090122111611/http://www.scoringsessions.com/news/153 |archive-date=22 January 2009 |url-status=live }}</ref> According to Lennertz, "The brass is especially integral to the sound of any Bond music and I felt that at the end of the day it absolutely needed to be performed by players who really understood the genre and could blast in a way that might not come as naturally to classical players, so I fought long and hard and eventually got permission to record [at Capitol Studios]".<ref name=Music>{{cite web |last=Zelfden |first=Alex Van |title=Quantum of Solace: Behind the Music of the Game |url=https://www.ign.com/articles/2008/11/14/quantum-of-solace-behind-the-music-of-the-game |website=IGN |access-date=24 March 2023 |date=14 November 2008}}</ref>

===Wii===

The Wii version of the game features up to 4 players in a split screen offline multiplayer. Online mode allows for a maximum of 4 players in a choice of 4 modes: Conflict, Rush, Team Conflict and Team Rush. These have different ratings for each individual mode. The Wii version also uses Friend Codes which allow players to create games just for themselves and friends. The online mode uses [[Mii]]s.

The game features a different theme song from that of the film. Titled "When Nobody Loves You", it was written by [[Richard Fortus]] and [[Kerli]], and performed by them along with David Maurice, who produced and arranged it. The song plays over an opening title sequence that is proprietary to the game, but based on the film's pre-credits sequence.

===PlayStation 2===

The PlayStation 2 version of the game is an over-the-shoulder [[virtual camera system|third-person]] shooter, much like ''[[007: Everything or Nothing]]''. This version excludes missions such as "Miami Airport" and "Train", but it adds missions such as "Docks", the [[Port-au-Prince]] part of the movie.

==Reception==

{{Video game reviews

| title =

|GR = (PS2) 76.50%<ref name="GRPS2">{{cite web|url=http://www.gamerankings.com/ps2/947084-quantum-of-solace/index.html|title=Quantum of Solace (PS2)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(X360) 68.73%<ref name="GRX360">{{cite web|url=http://www.gamerankings.com/xbox360/946232-quantum-of-solace/index.html|title=Quantum of Solace (X360)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(PC) 68.50%<ref name="GRPC">{{cite web|url=http://www.gamerankings.com/pc/947083-quantum-of-solace/index.html|title=Quantum of Solace (PC)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(PS3) 67.17%<ref name="GRPS3">{{cite web|url=http://www.gamerankings.com/ps3/946233-quantum-of-solace/index.html|title=Quantum of Solace (PS3)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(NDS) 63.00%<ref name="GRNDS">{{cite web|url=http://www.gamerankings.com/ds/947082-quantum-of-solace/index.html|title=Quantum of Solace (NDS)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref><br />(Wii) 54.55%<ref name="GRWII">{{cite web|url=http://www.gamerankings.com/wii/947081-quantum-of-solace/index.html|title=Quantum of Solace (Wii)|publisher=[[GameRankings]]|accessdate=2012-08-20}}</ref>

| subtitle =

|MC = (PS2) 73/100<ref name="MCPS2">{{cite web|url=http://www.metacritic.com/game/playstation-2/quantum-of-solace|title=Quantum of Solace (PS2)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(PC) 70/100<ref name="MCPC">{{cite web|url=http://www.metacritic.com/game/pc/quantum-of-solace|title=Quantum of Solace (PC)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(X360) 65/100<ref name="MCX360">{{cite web|url=http://www.metacritic.com/game/xbox-360/quantum-of-solace|title=Quantum of Solace (X360)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(PS3) 65/100<ref name="MCPS3">{{cite web|url=http://www.metacritic.com/game/playstation-3/quantum-of-solace|title=Quantum of Solace (PS3)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(NDS) 65/100<ref name="MCNDS">{{cite web|url=http://www.metacritic.com/game/ds/quantum-of-solace|title=Quantum of Solace (NDS)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref><br />(Wii) 54/100<ref name="MCWII">{{cite web|url=http://www.metacritic.com/game/wii/quantum-of-solace|title=Quantum of Solace (Wii)|publisher=[[Metacritic]]|accessdate=2012-08-20}}</ref>

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| PS3 = true

| WII = true

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| MC_DS = 65/100<ref name=MCDS>{{cite web |title=007: Quantum of Solace (DS) |url=https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=ds |website=Metacritic |access-date=22 March 2023}}</ref>

| MC_PC = 70/100<ref name=MCPC>{{cite web |title=007: Quantum of Solace (PC) |url=https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=pc |website=Metacritic |access-date=22 March 2023}}</ref>

| MC_PS2 = 73/100<ref name=MCPS2>{{cite web |title=Quantum of Solace (PS2) |url=https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=playstation-2 |website=Metacritic |access-date=22 March 2023}}</ref>

| MC_PS3 = 65/100<ref name=MCPS3>{{cite web |title=007: Quantum of Solace (PS3) |url=https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=playstation-3 |website=Metacritic |access-date=22 March 2023}}</ref>

| MC_WII = 54/100<ref name=MCW>{{cite web |title=007: Quantum of Solace (Wii) |url=https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=wii |website=Metacritic |access-date=22 March 2023}}</ref>

| MC_X360 = 65/100<ref name=MC360>{{cite web |title=007: Quantum of Solace (360) |url=https://www.metacritic.com/game/quantum-of-solace/critic-reviews/?platform=xbox-360 |website=Metacritic |access-date=22 March 2023}}</ref>

<!-- Reviewers etc. -->

| GI_PS3 = 6.5/10<ref name=GIPS3>{{cite magazine |last=Reiner |first=Andrew |title=Neither Shaken Nor Stirred |url=http://gameinformer.com/NR/exeres/C76625D7-B117-4448-A414-D20CB3F07322.htm |magazine=Game Informer |archive-url=https://web.archive.org/web/20081230055407/http://gameinformer.com/NR/exeres/C76625D7-B117-4448-A414-D20CB3F07322.htm |archive-date=30 December 2008 |date=2008}}</ref>

| GI_X360 = 6.5/10<ref>{{cite magazine |last=Reiner |first=Andrew |title=Neither Shaken Nor Stirred |url=http://gameinformer.com/NR/exeres/DC246FF9-61FD-4E0E-B595-EE9040AFBFA6.htm |magazine=Game Informer |archive-url=https://web.archive.org/web/20081225162014/http://gameinformer.com/NR/exeres/DC246FF9-61FD-4E0E-B595-EE9040AFBFA6.htm |archive-date=25 December 2008 |date=2008}}</ref>

| GRadar_PS2 = {{Rating|3|5}}<ref name=GRPS2>{{cite web |last=Gilbert |first=Henry |title=Quantum of Solace review |url=https://www.gamesradar.com/quantum-of-solace-2/ |website=GamesRadar |access-date=22 March 2023 |date=9 December 2008}}</ref>

| GameRev_PS3 = C−<ref name=GameRev>{{cite web |last=Constantino |first=Jesse |title=James Bond: Quantum of Solace Review |url=http://www.gamerevolution.com/review/jb-quantum-solace |website=GameRevolution |archive-url=https://web.archive.org/web/20120926141459/http://www.gamerevolution.com/review/jb-quantum-solace |archive-date=26 September 2012 |date=14 November 2008}}</ref>

| GameRev_X360 = C−<ref name=GameRev/>

| GSpot_X360 = 7/10<ref name=GSpot>{{cite web |last=Sassoon Coby |first=Alex |title=James Bond: Quantum of Solace Review |url=http://www.gamespot.com/xbox360/action/jamesbondprojectworkingtitle/review.html |website=GameSpot |archive-url=https://web.archive.org/web/20090210163710/http://www.gamespot.com/xbox360/action/jamesbondprojectworkingtitle/review.html |archive-date=10 February 2009 |date=5 November 2008}}</ref>

| GSpy_PS3 = {{Rating|2.5|5}}<ref name=GSpy-PS3>{{cite web |last=Stratton |first=Bryan |title=Quantum of Solace (PS3) |url=http://ps3.gamespy.com/playstation-3/james-bond-007-project-activision/928802p1.html |website=GameSpy |archive-url=https://web.archive.org/web/20090113160122/http://ps3.gamespy.com/playstation-3/james-bond-007-project-activision/928802p1.html |archive-date=13 January 2009 |date=10 November 2008}}</ref>

| GSpy_X360 = {{Rating|2.5|5}}<ref>{{cite web |last=Stratton |first=Bryan |title=Quantum of Solace |url=http://xbox360.gamespy.com/xbox-360/james-bond-007/928801p1.html |website=GameSpy |archive-url=https://web.archive.org/web/20090616071815/http://xbox360.gamespy.com/xbox-360/james-bond-007/928801p1.html |archive-date=16 June 2009 |date=10 November 2008}}</ref>

| GStar_PC = 67/100<ref>{{cite web |last=Schneider |first=Christian |title=James Bond 007: Ein Quantum Trost |url=http://www.gamestar.de/test/action/egoshooter/1950732/james_bond_007_ein_quantum_trost.html |website=GameStar |archive-url=https://web.archive.org/web/20090201012906/http://www.gamestar.de/test/action/egoshooter/1950732/james_bond_007_ein_quantum_trost.html |archive-date=1 February 2009 |date=5 November 2008}}</ref>

| GT_X360 = 7.4/10<ref name=GT>{{cite web |title=Quantum of Solace: The Video Game |url=http://www.gametrailers.com/gamereview.php?id=8889 |website=GameTrailers |archive-url=https://web.archive.org/web/20090116015126/http://www.gametrailers.com/gamereview.php?id=8889 |archive-date=16 January 2009}}</ref>

| GameZone_DS = 7/10<ref name=GZDS>{{cite web |last=Hopper |first=Steven |title=Quantum of Solace: The Game Review |url=http://nds.gamezone.com/gzreviews/r35674.htm |website=GameZone |archive-url=https://web.archive.org/web/20090306082435/http://nds.gamezone.com/gzreviews/r35674.htm |archive-date=6 March 2009 |date=19 November 2008}}</ref>

| GameZone_PC = 7.8/10<ref name=GZPC>{{cite web |last=Smith |first=Brock |title=Quantum of Solace: The Game Review |url=http://pc.gamezone.com/gzreviews/r35674.htm |website=GameZone |archive-url=https://web.archive.org/web/20090204053851/http://pc.gamezone.com/gzreviews/r35674.htm |archive-date=4 February 2009 |date=10 November 2008}}</ref>

| GameZone_PS2 = 7.5/10<ref name=GZPS2>{{cite web |last=Romano |first=Natalie |title=Quantum of Solace: The Game Review |url=http://ps2.gamezone.com/gzreviews/r35674.htm |website=GameZone |archive-url=https://web.archive.org/web/20090220111233/http://ps2.gamezone.com/gzreviews/r35674.htm |archive-date=20 February 2009 |date=14 November 2008}}</ref>

| GameZone_PS3 = 7/10<ref name=GZPS3>{{cite web |last=Nicksarlian |first=Greg |title=Quantum of Solace: The Game Review |url=http://ps3.gamezone.com/gzreviews/r35674.htm |website=GameZone |archive-url=https://web.archive.org/web/20081220133048/http://ps3.gamezone.com/gzreviews/r35674.htm |archive-date=20 December 2008 |date=7 November 2008}}</ref>

| GameZone_WII = 5/10<ref name=GZWii>{{cite web |last=Zacarias |first=Eduardo |title=Quantum of Solace: The Game Review |url=http://wii.gamezone.com/gzreviews/r35674.htm |website=GameZone |archive-url=https://web.archive.org/web/20090202214208/http://wii.gamezone.com/gzreviews/r35674.htm |archive-date=2 February 2009 |date=10 November 2008}}</ref>

| GameZone_X360 = 8/10<ref name=GZX360>{{cite web |last=Hopper |first=Steven |title=Quantum of Solace: The Game Review |url=http://xbox360.gamezone.com/gzreviews/r35674.htm |website=GameZone |archive-url=https://web.archive.org/web/20090118193923/http://xbox360.gamezone.com/gzreviews/r35674.htm |archive-date=18 January 2009 |date=31 October 2008}}</ref>

| IGN_DS = 6.8/10<ref name=IGNDS>{{cite web |last=Bozon |first=Mark |title=Quantum of Solace Review |url=https://www.ign.com/articles/2008/11/05/quantum-of-solace-review-3 |website=IGN |access-date=22 March 2023 |date=5 November 2008}}</ref>

| IGN_PC = 7.2/10<ref name=IGNPC>{{cite web |last=Ahearn |first=Nate |title=Quantum of Solace Review |url=https://www.ign.com/articles/2008/11/03/quantum-of-solace-review-4 |website=IGN |access-date=22 March 2023 |date=3 November 2008}}</ref>

| IGN_PS2 = 7.8/10<ref name=IGNPS2>{{cite web |last=Ahearn |first=Nate |title=Quantum of Solace Game Review |url=https://www.ign.com/articles/2008/11/11/quantum-of-solace-review-2 |website=IGN |access-date=22 March 2023 |date=11 November 2008}}</ref>

| IGN_WII = 4.5/10<ref name=IGNWii>{{cite web |last=Bozon |first=Mark |title=Quantum of Solace Wii Review |url=https://www.ign.com/articles/2008/11/04/quantum-of-solace-wii-review |website=IGN |access-date=22 March 2023 |date=4 November 2008}}</ref>

| IGN_X360 = 7/10<ref name=IGNX360>{{cite web |last=Ahearn |first=Nate |title=Quantum of Solace Review |url=http://xbox360.ign.com/articles/925/925970p1.html |website=IGN |archive-url=https://web.archive.org/web/20081104031732/http://xbox360.ign.com/articles/925/925970p1.html |archive-date=4 November 2008 |date=31 October 2008}}</ref>

| NP_DS = 60/100<ref name=NP>{{cite magazine |date=January 2009 |title=Quantum of Solace |magazine=Nintendo Power |location=United States |page=90}}</ref>

| NP_WII = 50/100<ref name=NP/>

| NWR_DS = 7/10<ref name=NWR>{{cite web |last=Ronaghan |first=Neal |title=Quantum of Solace |url=http://www.nintendoworldreport.com/reviewArt.cfm?artid=17292 |website=Nintendo World Report |archive-url=https://web.archive.org/web/20090328205422/http://www.nintendoworldreport.com/reviewArt.cfm?artid=17292 |archive-date=28 March 2009 |date=3 December 2008}}</ref>

| ONM_WII = 52%<ref name=ONM>{{cite web |last=Mathers |first=Martin |title=Quantum Of Solace |url=http://www.officialnintendomagazine.co.uk/article.php?id=6261 |website=Official Nintendo Magazine |archive-url=https://web.archive.org/web/20100723215457/http://www.officialnintendomagazine.co.uk/article.php?id=6261 |archive-date=23 July 2010 |date=31 October 2008}}</ref>

| PCPP_PC = 7/10<ref>{{cite magazine |date=January 2009 |title=Quantum of Solace |magazine=PC PowerPlay |location=Australia |page=49}}</ref>

| PG_DS = 6/10<ref name=PG>{{cite web |last=Mundy |first=Jon |title=Quantum of Solace: More George Lazenby than Daniel Craig |url=http://www.pocketgamer.co.uk/r/DS/Quantum+of+Solace%3A+The+Game/review.asp?c=9942 |website=Pocket Gamer |archive-url=https://web.archive.org/web/20091030081403/http://www.pocketgamer.co.uk/r/DS/Quantum+of+Solace%3A+The+Game/review.asp?c=9942 |archive-date=30 October 2009 |date=11 November 2008}}</ref>

| TX_X360 = 7/10<ref name=TX>{{cite web |last=Price |first=Tom |title=Quantum of Solace Review (Xbox 360) |url=http://reviews.teamxbox.com/xbox-360/1609/Quantum-of-Solace/p1/ |website=TeamXbox |archive-url=https://web.archive.org/web/20090215044324/http://reviews.teamxbox.com/xbox-360/1609/Quantum-of-Solace/p1/ |archive-date=15 February 2009 |date=31 October 2008}}</ref>

| VG_PS3 = 9/10<ref name=VG>{{cite web |last=Kimber |first=Roy |title=Quantum of Solace Review |url=http://www.videogamer.com/ps3/quantum_of_solace/review.html |website=VideoGamer |archive-url=https://web.archive.org/web/20110713052837/http://www.videogamer.com/ps3/quantum_of_solace/review.html |archive-date=13 July 2011 |date=31 October 2008}}</ref>

| VG_X360 = 9/10<ref>{{cite web |last=Kimber |first=Roy |title=Quantum of Solace Review |url=http://www.videogamer.com/xbox360/quantum_of_solace/review.html |website=VideoGamer.com |archive-url=https://web.archive.org/web/20110713015939/http://www.videogamer.com/xbox360/quantum_of_solace/review.html |archive-date=13 July 2011 |date=31 October 2008}}</ref>

<!-- Custom reviewers; limit is set to 10 -->

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| rev1_PC =

| rev1_X360 =

| rev2 =

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Across all platforms, ''Quantum of Solace'' received "mixed or average reviews" according to [[Metacritic]].<ref name=MCDS/><ref name=MCPC/><ref name=MCPS2/><ref name=MCPS3/><ref name=MCW/><ref name=MC360/> Criticism went to the game's short length and lack of [[replay value]],<ref name=GameRev/><ref name=GSpy-PS3/><ref name=GSpot/><ref name=GT/><ref name=IGNX360/><ref name=TX/> as well as poor AI.<ref name=GIPS3/><ref name=GZPS3/><ref name=GZX360/> The graphics received a mixed response, with praise going towards the character models, while criticism went to the environments.<ref name=GSpy-PS3/><ref name=GIPS3/><ref name=GZPS3/><ref name=GZX360/><ref name=IGNX360/><ref name=GT/> Praise went to the music and voice acting,<ref name=GIPS3/><ref name=GZPS3/><ref name=GSpot/><ref name=GZX360/><ref name=TX/> as well as the multiplayer options.<ref name=GSpy-PS3/><ref name=GIPS3/><ref name=GZPS3/><ref name=GSpot/><ref name=GT/><ref name=TX/>

The gameplay was a source of criticism, generally viewed as repetitive and lacking in variety. Seth Schiesel of ''[[The New York Times]]'' was critical of the excessive shooting gameplay and lack of driving levels.<ref>{{cite news |last=Schiesel |first=Seth |title=On Her Majesty's Secret Call of Duty |url=https://www.nytimes.com/2008/12/18/arts/television/18bond.html |access-date=25 March 2023 |work=The New York Times |date=17 December 2008}}</ref> Bryan Stratton of ''[[GameSpy]]'' also found the gameplay repetitive: "There's no real hand-to-hand combat, no puzzle-solving to speak of, and all of the best vehicular action is limited to cut-scenes".<ref name=GSpy-PS3/> Greg Nicksarlian of ''GameZone'' stated that the cover system "works fairly well, but it also means that you have very little freedom in approaching the gunplay. Those who wish to run and gun will quickly regret it. The result is a mechanic that feels overused very quickly when almost every encounter requires you to find cover and methodically fire on the enemy".<ref name=GZPS3/> Others found the cover system to be glitchy and unresponsive.<ref name=GZX360/><ref name=IGNX360/><ref name=GZPC/><ref name=GRPS2/>

''007: Quantum of Solace'' received mixed reviews. Aggregating review websites [[GameRankings]] and [[Metacritic]] gave the PlayStation 2 version 76.50% and 73/100,<ref name="GRPS2" /><ref name="MCPS2" /> the Xbox 360 version 68.73% and 65/100,<ref name="GRX360" /><ref name="MCX360" /> the PC version 68.50% and 70/100,<ref name="GRPC" /><ref name="MCPC" /> the PlayStation 3 version 67.17% and 65/100,<ref name="GRPS3" /><ref name="MCPS3" /> the Nintendo DS version 63.00% and 65/100<ref name="GRNDS" /><ref name="MCNDS" /> and the Wii version 54.55% and 54/100.<ref name="GRWII" /><ref name="MCWII" />

Travis Moses of ''[[GamePro]]'' concluded that the game "can't stand up to the properties it was based on, hampered by bland and repetitive gameplay".<ref>{{cite magazine |last=Moses |first=Travis |title=Quantum of Solace - PS3 |url=http://www.gamepro.com/article/reviews/207863/quantum-of-solace-ps3/ |magazine=GamePro |archive-url=https://web.archive.org/web/20081218070855/http://www.gamepro.com/article/reviews/207863/quantum-of-solace-ps3/ |archive-date=18 December 2008 |date=8 December 2008}}</ref> Ben Fritz of ''[[Variety (magazine)|Variety]]'' found the game to play "more like a series of new 'Call of Duty' levels", criticizing the decision to develop a spy game with an engine used for a military game. He considered it a decent action game which "doesn't remotely capture the spirit of its source material", falling "well short of the year's best shooters".<ref>{{cite web |last=Fritz |first=Ben |title=Quantum of Solace |url=http://www.variety.com/review/VE1117938980.html?categoryid=1079&cs=1 |website=Variety |archive-url=https://web.archive.org/web/20100609164543/http://www.variety.com/review/VE1117938980.html?categoryid=1079&cs=1 |archive-date=9 June 2010 |date=10 November 2008}}</ref>

{{clear}}

Critics generally believed that ''Quantum of Solace'', like previous Bond games, failed to live up to the standards set by ''GoldenEye''.<ref name=GSpy-PS3/><ref name=GZPS3/><ref name=GT/><ref name=GZX360/><ref>{{cite web |title=007: Quantum of Solace review |url=https://www.gamesradar.com/quantum-of-solace-review/ |website=GamesRadar |access-date=22 March 2023 |date=5 November 2008}}</ref><ref>{{cite web |last=Lauterbach |first=Joel |title=James Bond: Quantum of Solace |url=http://www.gameplanet.co.nz/pc/reviews/132652.James-Bond-Quantum-of-Solace/ |website=Gameplanet |archive-url=https://web.archive.org/web/20090111215940/http://www.gameplanet.co.nz/pc/reviews/132652.James-Bond-Quantum-of-Solace/ |archive-date=11 January 2009 |date=18 November 2008}}</ref> Conversely, Roy Kimber of ''VideoGamer.com'' called it "GoldenEye for a new generation and by far the best Bond game we've had in years", stating, "Praise really doesn't come much higher than that".<ref name=VG/> Jesse Constantino of ''[[GameRevolution]]'' found it too similar to ''GoldenEye'', making for an outdated experience: "The play mechanics, level designs, simplified stealth play, predictable A.I., and even the available weapons all feel very much like those found in Goldeneye 007. Developers at Treyarch focused so much on returning the series to the former glory of 1997 that they forgot we were all still living in 2008".<ref name=GameRev/> Despite the criticism, the [[Academy of Interactive Arts & Sciences]] nominated ''Quantum of Solace'' for "[[D.I.C.E. Award for Outstanding Achievement in Story|Outstanding Achievement in Adapted Story]]" during the [[12th Annual Interactive Achievement Awards]].<ref>{{cite web |url=https://www.interactive.org/games/video_game_details.asp?idAward=2009&idGame=1007 |title=D.I.C.E. Awards By Video Game Details Quantum of Solace |publisher=[[Academy of Interactive Arts & Sciences]] |website=interactive.org |access-date=16 November 2023}}</ref>

==Post-release issues==

Several users have reported that the PC version of the game will not run on Windows XP if [[Internet Explorer 8]] or an updated version of [[Internet Explorer 7]] is installed on the system.<ref>{{cite web|url=http://forums.steampowered.com/forums/showthread.php?t=799438 |title=help !!! my qos dont work - Steam Users' Forums |publisher=Forums.steampowered.com |date= |accessdate=2012-11-15}}</ref><ref>{{cite web|author=M, September 12, 2009 |url=http://www.tjbd.co.uk/news/games/microsoft-breaks-quantum-of-solace-game.htm |title=Microsoft breaks Quantum of Solace game |publisher=Tjbd.co.uk |date=2009-09-12 |accessdate=2012-11-15}}</ref><ref>{{cite web|url=http://forums.gamesforwindows.com/t/5187.aspx |title=PC Games - Xbox.com Forums - Xbox.com |publisher=Forums.gamesforwindows.com |date= |accessdate=2012-11-15}}</ref> This essentially makes the game unplayable for users who keep their Windows systems up to date. The issue seems to be fixed if the user reverts the system to Internet Explorer 7 prior to the June 2009 Security Update<ref>{{cite web|url=http://www.microsoft.com/technet/security/bulletin/MS09-019.mspx |title=KB969897 |publisher=Microsoft.com |date= |accessdate=2012-11-15}}</ref> by uninstalling all IE7 Security Updates issued since then, but this has the obvious repercussion of leaving the system unsecure. As of September 2011, Activision has not released a patch addressing this issue, and there is no page on Activision's customer support database acknowledging it.

===Storyline===

On January 4, 2013, Activision and Steam's online stores quietly removed online copies and pages for ''007: Quantum of Solace'', ''[[007: Blood Stone]]'', and ''[[007 Legends]]'' without explanation or warning. This prompted the video game community to ask whether or not Activision would be abandoning the James Bond video game license.

Criticism went towards the combination of both film storylines in a single game. Andrew Reiner of ''[[Game Informer]]'' criticized the lack of chronological order: "The result is a plot that bounces chaotically like a super ball in a stairwell. It’s impossible to comprehend what is going on in this game unless you have seen both films".<ref name=GIPS3/> According to Nicksarlian, the game "flies by at such a rushed pace that it’s hard to imagine anyone could actually follow the plot here without being familiar with the films".<ref name=GZPS3/>

Alex Sassoon Coby, writing for ''[[GameSpot]]'', found that the ''Casino Royale'' portion occupied too much of the game and felt out of place in the storyline.<ref name=GSpot/> Constantino wrote, "The majority of your time is spent recapping the events of ''Casino Royale'', with only a few brief opening and closing sections taken from the game’s namesake", stating further that the voice acting "does little to clarify the haphazard patchwork of random sequences and events culled from the two films".<ref name=GameRev/> Nate Ahearn of ''[[IGN]]'' opined that the game felt like it was originally intended as a ''Casino Royale'' tie-in which missed that film's release date, prompting the developers "to tack on a few [''Quantum of Solace''] locations and slap a new name on the box".<ref name=IGNX360/>

==See also==

* [[Outline of James Bond]]

===PS2, Wii and DS versions===

Natalie Romano of ''GameZone'' found the PS2 version an adequate alternative to the PS3/Xbox 360 version,<ref name=GZX360/> while Ahearn considered it more enjoyable thanks to its third-person perspective.<ref name=IGNPS2/> However, the PS2 version did receive criticism for its lack of multiplayer.<ref name=GRPS2/><ref name=GZPS2/><ref name=IGNPS2/>

The Wii version was criticized for its difficult motion controls, as well as poor graphics and frame rate, the latter contributing further to the game's difficulty.<ref name=GZWii/><ref name=IGNWii/><ref name=NP/><ref name=ONM/> Mark Bozon of ''IGN'' considered the Wii version a "wreck" because of its numerous issues, calling the frame rate "unreliable at best, and broken entirely in some areas".<ref name=IGNWii/> ''[[Nintendo Power]]'' considered the frame rate "extremely choppy" at times, and found the graphics to range from "so-so to downright ugly".<ref name=NP/> David Clayman of ''IGN'' determined the PC, PS3 and Xbox 360 versions to be the best, writing about the others, "The Wii version is not exactly a stellar game but it does have some redeeming qualities like the local multiplayer. The PS2 lacks even that and is a lackluster package at best".<ref name=Clayman/>

The DS version was praised for its gameplay ideas, although critics found the execution to be poor.<ref name=GZDS/><ref name=IGNDS/><ref name=NP/><ref name=PG/> The touchscreen-based controls were considered difficult and unreliable in their accuracy, with hand-to-hand combat receiving particular criticism.<ref name=GZDS/><ref name=IGNDS/><ref name=PG/> Some critics also considered the isometric view too zoomed-in, making it difficult to shoot at distant enemies.<ref name=GZDS/><ref name=IGNDS/> Others praised the upgrade system.<ref name=NWR/><ref name=PG/> Jon Mundy of ''[[Pocket Gamer]]'' wrote that despite its original ideas, the game "fails to capture the kinetic energy and style" of the two films, stating, "The clunky hand-to-hand combat and a few too many rough edges rob the game of momentum".<ref name=PG/> In a positive review, Neal Ronaghan of ''Nintendo World Report'' called it "not only a great movie adaptation, but a good, mildly innovative video game".<ref name=NWR/>

==References==

{{Reflist|2}}

==External links==

* [https://www.mobygames.com/game/007-quantum-of-solace ''007: Quantum of Solace''] at [[MobyGames]]

* [https://www.mobygames.com/game/142354/007-quantum-of-solace/ ''007: Quantum of Solace'' (PS2)] at MobyGames

* [https://www.mobygames.com/game/88776/007-quantum-of-solace/ ''007: Quantum of Solace'' (DS)] at MobyGames

{{James Bond video games}}

{{Casino Royale (2006 film)}}

{{Quantum of Solace}}

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