Adaptations of video games into media: Difference between revisions - Wikipedia


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<noinclude>{{User:RMCD bot/subject notice|1=Video game adaptation|2=Talk:Video game adaptation in film and television#Requested move 18 September 2024}}

</noinclude>A '''video game adaptation''' is a work of media (e.g. film, [[anime]], television, and [[machinima]]) that is based on a [[video game]], usually incorporating elements of the game's narrative or gameplay.

</noinclude>AIn '''videoadaptations gameof video adaptationgames''', is aany work of media (e.g. book, novel, film, [[anime|anime and manga]], television, theater, and [[machinima]]) that is based on a [[video game]], usually incorporating elements of the game's narrative or gameplay.

Video game films and television series can take several forms, such as live-action works like ''[[Super Mario Bros. (film)|Super Mario Bros.]]'', traditionally animated such as films and television series based on the ''[[Pokémon]]'' franchise, computer-animated such as ''[[Final Fantasy: The Spirits Within]]'' and ''[[Arcane (TV series)|Arcane]]'', or [[stop-motion]] such as ''[[Pokémon Concierge|Pokémon: Concierge]]''. There are also exist [[Original video animation|original video animations]] (OVAs) based on video games, such as ''[[Street Fighter Alpha: The Animation]]'', [[Corpse Party: Tortured Souls|''Corpse Party: Tortured Souls'']], ''[[Dead Space: Downfall]]'', ''[[Halo Legends]]'', ''[[Dante's Inferno: An Animated Epic]]'', all of which may be released under [[direct-to-video]] form.

== Elision and interpolation ==

Originally, as part of the film merchandising, video games were also produced that were thematically more or less closely linked to the games' namesake despite being much challenging in the process. Deviation from the source material is inevitable, as a strict adaptation of a video game will often work against its media counterpart.

Since the mid-1990s, due to the growing popularity and cultural influence of video games in the Hollywood film industry, there have also been collaborations in the opposite direction: an increasing proportion of video games are subsequently either made into films or adapted into films inspired by them.

As a result of the graphical improvements made possible by technological developments and the associated possibilities of immersion in the video game industry, as well as the massive proliferation of computers used to play the games, more and more studios in the entertainment industry saw the potential to profit from the games' popularity.

== Format ==

=== Films and televisions ===

Primarily video game films and television series can take several forms, such as live-action works (e.g. [[Sonic the Hedgehog#Live-action film franchise|''Sonic the Hedgehog'' live-action franchise]], [[Resident Evil (film series)|''Resident Evil'' film series]], and ''[[Gangs of London (TV series)|Gangs of London]]''), traditionally animated such as films and television series based on the ''[[Pokémon]]'' franchise, computer-animated (e.g. ''[[Final Fantasy: The Spirits Within]]'' and ''[[Arcane (TV series)|Arcane]]''), [[stop-motion]] (e.g. ''[[Pokémon Concierge|Pokémon: Concierge]]''), or machinima (e.g. ''[[Diary of a Camper]]'').

Video game films and television series can take several forms, such as live-action works like ''[[Super Mario Bros. (film)|Super Mario Bros.]]'', traditionally animated such as films and television series based on the ''[[Pokémon]]'' franchise, computer-animated such as ''[[Final Fantasy: The Spirits Within]]'' and ''[[Arcane (TV series)|Arcane]]'', or [[stop-motion]] such as ''[[Pokémon Concierge|Pokémon: Concierge]]''. There are also exist [[Original video animation|original video animations]] (OVAs) based on video games, such as ''[[Street Fighter Alpha: The Animation]]'', [[Corpse Party: Tortured Souls|''Corpse Party: Tortured Souls'']], ''[[Dead Space: Downfall]]'', ''[[Halo Legends]]'', ''[[Dante's Inferno: An Animated Epic]]'', all of which may be released under [[direct-to-video]] form.

=== Literature ===

Sometimes video games also adapted into several literature forms, such as [[RPG Maker|RPG Makers]] ''[[The Witch's House MV|The Witch's House: The Diary of Ellen]]'' and ''[[Your Turn to Die -Death Game by Majority-]].''

== History ==

=== 1986–1992: First feature films in Japan ===

SomeIn video[[Japan]], gameadaptations are more prevalent due to the popularity of [[Anime|Japanese animation]], which allows certain games to be adapted more cheaply and faithfully than in [[live action]]. Some films in the 1980s got off to the right start with ''[[Super Mario Bros.: The Great Mission to Rescue Princess Peach!]] and [[Star Soldier|Running Boy Star Soldier no Himitsu]]'' were the first two feature films adapted from video games. Both films were adapted from [[Nintendo Entertainment System]] games in 1986. Between 1991 and 1992, [[anime]] films and television series based on ''[[Dragon Quest: The Adventure of Dai]]'' were released.

Another adaptation is the very first live action film [[Mirai Ninja (film)|''Mirai Ninja'']], a 1988 Japanese film [[Mirai Ninja (video game)|based on a Namco arcade game of the same name]], despite being a [[direct-to-video]] release.<ref>{{Cite web |last=Chute |first=Harrison |date=2023-01-13 |title=Best Video Game Adaptations That Prove They’reThey're Not All Terrible |url=https://collider.com/best-video-game-adaptations/ |access-date=2024-09-15 |website=Collider |language=en}}</ref>

=== 1993–2001: Mainstream breakthrough and introduction ===

==== ''Super Mario Bros.'', Hollywood and Paul W. S. Anderson ====

The first American live action film based on a video game, the eponymous ''[[Super Mario Bros. (film)|Super Mario Bros.]]'', was released on May 28, 1993, to both critical and commercial failure; Critics including [[Gene Siskel]] and [[Roger Ebert]] lambasted the film's lack of faithfulness to the source material<ref>{{Cite AV media |url=https://www.youtube.com/watch?v=QbEH66qiwrY |title=Siskel & Ebert Review "Super Mario Bros." |date=August 18, 2008 |last=Siskel |first=Jean |last2=Ebert |first2=Roger |publisher=YouTube |access-date=November 28, 2016 |archive-url=https://web.archive.org/web/20160810150516/https://www.youtube.com/watch?v=QbEH66qiwrY |archive-date=August 10, 2016 |url-status=live}}</ref> and also criticized for being too dark and violent.<ref>{{cite web |last=McDonald |first=Andy |date=June 4, 2018 |title='It Was a Living Hell': The Game-Over Making of the 'Super Mario Bros.' Movie, 25 Years Later |url=https://www.playboy.com/read/super-mario-bros-movie-anniversary |access-date=February 16, 2020 |work=[[Playboy (magazine)|Playboy]] |archive-date=June 19, 2018 |archive-url=https://web.archive.org/web/20180619062730/https://www.playboy.com/read/super-mario-bros-movie-anniversary |url-status=live }}</ref> The film made several major alterations to the storyline from the video game series, including the exclusion of series regular [[Princess Peach|Princess "Peach" Toadstool]], turning the villain [[Bowser (character)|King "Bowser" Koopa]] into a human character (despite the character being a large lizard-like creature in the games) and making the titular brothers into father and son figures, explaining that Mario raised a much younger Luigi, unlike the game series. Additionally, the setting of the film was radically changed from a light, cartoonish adventure to camp parodied dark, dystopian science thriller similar to the world of [[Blade Runner|''Blade Runner'']].[[File:Paul W. S. Anderson by Gage Skidmore.jpg|thumb|220x220px|Paul W. S. Anderson in 2012]]

Video games adapted into films gained first experience and influence of gaming culture in the [[Cinema of the United States|Hollywood film industry]] afterfollowing ''Super Mario Bros.'', oneas ofa thewhole, first auteurs offew video game adaptations is [[Paul W. S. Anderson]], who took advantage of the 1995 film ''[[Mortal Kombat (1995 film)|Mortal Kombat]]'' in hope that would become a summer blockbuster; ultimately, the filmfollowing gained average critical and commercial success. Previous video game adaptationsyear such as ''[[Double Dragon (film)|Double Dragon]]'', and ''[[Street Fighter (1994 film)|Street Fighter]]'', and ''[[Lara Croft: Tomb Raider]]'' had received particularlysimilarly negative reviews but gaining mainstream success while ''Double Dragon''and failed to [[Break-even|break even]].;<ref>{{Cite web |last=Weaver |first=Ross |date=2021-09-24 |title=A Brief History of Video Game Movies |url=https://film-cred.com/a-brief-history-of-video-game-movies-super-mario-bros/ |access-date=2024-04-13 |website=Film Cred |language=en-US}}</ref><ref>{{Cite web |last=Partin |first=Will |date=2017-04-07 |title=The Golden Age of Shitty Videogame Adaptations |url=https://medium.com/@willpartin/the-golden-age-of-shitty-videogame-adaptations-2ac1c78b47f6 |access-date=2024-04-13 |website=Medium |archive-date=2019-12-10 |archive-url=https://web.archive.org/web/20191210011340/https://medium.com/@willpartin/the-golden-age-of-shitty-videogame-adaptations-2ac1c78b47f6 |url-status=live }}</ref> one of the first auteurs of video game adaptations is [[Paul W. S. Anderson]], who took advantage of the 1995 film ''[[Mortal Kombat (1995 film)|Mortal Kombat]]'' in hope that would become a summer blockbuster after the failure of adaptations; ultimately, the film gained average critical and commercial success, and remains the highest-rating video game film of all time for twenty-six years in [[Metacritic]].<ref>{{Cite web |date=2024-08-08 |title=Every Movie Based on a Videogame, Ranked Worst to Best |url=https://www.metacritic.com/pictures/every-videogame-movie-ranked-worst-to-best/41/ |access-date=2024-09-23 |website=www.metacritic.com |language=en |archive-date=2024-09-23 |archive-url=https://web.archive.org/web/20240923170806/https://www.metacritic.com/pictures/every-videogame-movie-ranked-worst-to-best/41/ |url-status=live }}</ref>

==== Introduction of machinima ====

{{Main|Machinima}}

In mid-1990s, ''[[Diary of a Camper]]'', based on a video game ''[[Quake (video game)|Quake]]'', was first introduced as a non-interactive [[Game replay|game demo]] file, created by the Rangers, a [[Clan (gaming)|clan]] or group of video game players. This led to inspired machinima filmmakers and spurred more complex machinima works in opposite of video games as a medium of filmmaking.<ref>{{harvnbcite journal |last=Lowood |first=Henry|year=2005|pptitle=13Real-Time Performance: Machinima and Game Studies |journal=The International Digital Media & Arts Association Journal|volume=2|issue=1|pages=10–17 |url=http://www.idmaa.org/journal/pdf/iDMAa_Journal_Vol_2_No_1_screen.pdf|access-date=2013-03-22|archive-url=https://web.archive.org/web/20060101161233/http://www.idmaa.org/journal/pdf/iDMAa_Journal_Vol_2_No_1_screen.pdf|archive-date=January 1, 162006|issn=1554-0405}}</ref>{{rp|pp=13, 16}}<ref name="Lowood 2006 32">{{harvnbcite journal|last=Lowood|first=Henry|year=2006|ptitle=32High-performance play: The making of machinima |journal=Journal of Media Practice|volume=7|issue=1|pages=25–42|doi=10.1386/jmpr.7.1.25/1|s2cid=191359937}}</ref>{{rp|p=32}}

==== Pokémon and animated films ====

Animated films and shows also began gaining mainstream success. The first introduced as an [[anime]] series of the same name ''[[Pokémon (TV series)|Pokémon]]'', became the most successful video game adaptation of all time in retrospective years.<ref>{{cite news |last1=Bailey |first1=Kat |title=Why the Pokemon Anime is the Most Successful Adaptation of a Videogame Ever |url=https://www.vg247.com/why-the-pokemon-anime-is-the-most-successful-adaptation-of-a-videogame-ever |access-date=22 April 2024 |work=[[VG247]] |date=17 November 2016 |archive-date=29 January 2024 |archive-url=https://web.archive.org/web/20240129050734/https://www.vg247.com/why-the-pokemon-anime-is-the-most-successful-adaptation-of-a-videogame-ever |url-status=live }}</ref> ''[[Arc the Lad#Anime|Arc the Lad]]'' was also introduced in 1999. The anime films ''[[Street Fighter II: The Animated Movie]]'' (1994), ''[[Pokémon: The First Movie]]'' (1998) and ''[[Pokémon the Movie 2000|Pokémon: The Movie 2000]]'' (1999) became internationally successful. ''[[Final Fantasy: The Spirits Within]]'' (2001) was a major milestone in [[motion-capture]] computer animation, butdespite was aits box office failure.

=== 2002–2017: Notoriety in Hollywood and success in Japan ===

==== Uwe Boll and, continuation of notorious response and commercialaltercations from source successmaterials ====

[[File:UweBollRampage3SHORTREVIEW2.jpg|thumb|Uwe Boll in 2016.|212x212px]]Video game film adaptations in Hollywood gained notoriety during this period due to large number of films drew mixed-to-negative or panned response,. oftenBecause forvideo theirgames screenplays,are castingan choices,interactive andmedium lackthere ofhas originalitybeen ortrouble loyaltyin converting them to thethese sourcepassive material;forms manyof deemingmedia, itand astypically asuch "curse",works whichhave plaguesbeen adaptationstreated toas criticalchildren's media or commercialHollywood-style failurestandards.<ref>{{Cite web |last=Donato |first=Matt |date=2023-01-23 |title=The Video Game Adaptation Curse Is A Myth |url=https://www.ign.com/articles/the-video-game-adaptation-curse-is-a-myth |access-date=2024-07-31 |website=IGN |language=en}}</ref><ref>{{Cite web |last=Martinez |first=Marina |title=Breaking the “Video"Video game curse”curse" |url=https://threepennypress.org/ae/2023/05/09/breaking-the-video-game-curse/ |access-date=2024-07-31 |website=Three Penny Press}}</ref> Among the most notorious video game filmmakers is [[Uwe Boll]], a German writer, director, and producer whose works include ''[[House of the Dead (film)|House of the Dead]]'', ''[[Alone in the Dark (2005 film)|Alone in the Dark]]'', ''[[BloodRayne (film)|BloodRayne]]'', ''[[In the Name of the King: A Dungeon Siege Tale]]'', ''[[Postal (film)|Postal]]'', and ''[[Far Cry (film)|Far Cry]]'', all of which were almost universally panned by critics and are considered among the [[List of films considered the worst|worst films ever made]], for the . In 2016, he retired from filmmaking, citing market failures and funding difficulties.<ref>{{cite web |titlearchive-date='The market is dead': Schlock director Uwe Boll's Rampage of terrible films is finished |url=http://www.metronews.ca/entertainment/2016/10/20/director2024-uwe07-boll-rampage-of-terrible-films-is-finished.html |url-status=dead31 |archive-url=https://web.archive.org/web/2016102705461320240731065106/httphttps://wwwthreepennypress.metronews.caorg/entertainmentae/20162023/1005/2009/directorbreaking-uwe-boll-rampage-of-terrible-films-is-finished.html |archive-date=2016-10-27 |access-date=2019-09-05 |publisher=[[Metro News]]}}</ref> Similarly, Paul W. S. Anderson has gained a reputation for his panned video game adaptations in the 21st century, particularly [[Resident Evil (film series)|''Resident Evil'' series]] and most recently ''[[Monster Hunter (film)|Monster Hunter]]''.<ref>{{cite web |last=Hughes |first=William |date=February 7, 2019 |title=Paul W.S. Anderson's latest video game adaptation is starting to sound pretty kick-ass |url=https://news.avclub.com/paul-w-s-andersons-latest-video-game-adaptation-is-sta-1832450682curse/ |accessurl-datestatus=February 16, 2020 |work=[[The A.V.live Club]]}}</ref>

Similar to ''Super Mario Bros''., the main cause of failure among video game adaptations is often cited as the genre's tendency for its films to drastically differ from source materials, as producers, writers and directors take many [[Artistic license|artistic liberties]] with the original games. For example: ''[[Final Fantasy: The Spirits Within]]'', whilst based on an ever-changing line of alternate universe role-playing games, did not emphasise in such an obvious way as the games the concepts familiar to players; ''[[Resident Evil (film series)|Resident Evil]]'' changed its direction to more action-oriented than horror genre, a new lead character who is not part of the game series, lacking most of the well-known characters and having little to nothing to do with the premise from the game series; ''[[Doom (film)|Doom]]'' traded in religious elements of the video games for scientific plot elements and openly parodied the game's [[first person shooter]] gameplay; and ''[[Silent Hill (film)|Silent Hill]]'' radically altered the backstory of the game, replacing the game's demonic cult which sought to birth a new god with a pseudo-Christian witch-burning cult. Several film adaptations of highly violent video game franchises, such as ''[[Mortal Kombat]]'', ''[[Max Payne]]'', ''[[Assassin's Creed]]'' and [[Square Enix]]'s ''[[Tomb Raider (2013 video game)|Tomb Raider]]'' reboot series, were reduced to less violent than the source material they draw upon.

Among one of the most notorious video game filmmakers is [[Uwe Boll]], a German writer, director, and producer whose works include ''[[House of the Dead (film)|House of the Dead]]'', ''[[Alone in the Dark (2005 film)|Alone in the Dark]]'', ''[[BloodRayne (film)|BloodRayne]]'', ''[[In the Name of the King: A Dungeon Siege Tale]]'', ''[[Postal (film)|Postal]]'', and ''[[Far Cry (film)|Far Cry]]'', all of which were almost universally panned by critics and are considered among the [[List of films considered the worst|worst films ever made]].<ref>{{cite web |title='The market is dead': Schlock director Uwe Boll's Rampage of terrible films is finished |url=http://www.metronews.ca/entertainment/2016/10/20/director-uwe-boll-rampage-of-terrible-films-is-finished.html |url-status=dead |archive-url=https://web.archive.org/web/20161027054613/http://www.metronews.ca/entertainment/2016/10/20/director-uwe-boll-rampage-of-terrible-films-is-finished.html |archive-date=2016-10-27 |access-date=2019-09-05 |publisher=[[Metro News]]}}</ref> Similarly, Paul W. S. Anderson has gained a reputation for his panned video game adaptations in the 21st century, particularly [[Resident Evil (film series)|''Resident Evil'' series]] and most recently ''[[Monster Hunter (film)|Monster Hunter]]''.<ref>{{cite web |last=Hughes |first=William |date=February 7, 2019 |title=Paul W.S. Anderson's latest video game adaptation is starting to sound pretty kick-ass |url=https://news.avclub.com/paul-w-s-andersons-latest-video-game-adaptation-is-sta-1832450682 |access-date=February 16, 2020 |work=[[The A.V. Club]] |archive-date=February 17, 2020 |archive-url=https://web.archive.org/web/20200217045706/https://news.avclub.com/paul-w-s-andersons-latest-video-game-adaptation-is-sta-1832450682 |url-status=live }}</ref>

==== Critics and developers' response ====

[[File:Shigeru Miyamoto 20150610 (cropped 2).jpg|thumb|238x238px|[[Shigeru Miyamoto]] addressed criticisms of video game adaptation.]]Similar to comic book-based films in the past (especially from 1980s), films based on video games prior to 2020adaptations tended to carry a reputation of lackluster quality and receive negative reaction from both film critics and fans of the source material.<ref name="cnbc vg films">{{cite web |last=Whitten |first=Sarah |date=February 14, 2020 |title='Sonic the Hedgehog' is up against the stigma of video game flops at the box office |url=https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |access-date=February 16, 2020 |work=[[CNBC]] |archive-date=July 26, 2021 |archive-url=https://web.archive.org/web/20210726194546/https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |url-status=live }}</ref> This is generally due to difficulties in adopting a story meant to be played interactively into a linear movie-going experience.<ref>{{cite web |last=Whitten |first=Sarah |date=May 10, 2019 |title='Detective Pikachu' doesn't escape the pitfalls of previous video game adaptations but is poised for a record-breaking opening weekend |url=https://www.cnbc.com/2019/05/10/detective-pikachu-poised-for-record-breaking-open-despite-poor-reviews.html |access-date=February 16, 2020 |work=[[CNBC]]}}</ref>[[File:Shigeru Miyamoto|archive-date=September 2015061026, (cropped2024 2).jpg|thumb|238x238px|[[Shigeru Miyamoto]] addressed the criticisms of video game adaptationarchive-url=https://web.]]Another likely reason archive.org/web/20240926133031/https://www.cnbc.com/2019/05/10/detective-pikachu-poised-for the failure of video game adaptations is that structural conversion from video game to film format can be challenging for filmmakers-record-breaking-open-despite-poor-reviews.html [[Shigeru Miyamoto]], creator of [[Nintendo]] franchises including ''[[Mario (franchise)|Mario]]''url-status=live and ''[[The Legend of Zelda|Zelda]]'', said in a 2007 interview:}}</ref>

The reason for the failure of video game adaptations is that structural conversion from video game to film format can be challenging for filmmakers. [[Shigeru Miyamoto]], creator of [[Nintendo]] franchises including ''[[Mario (franchise)|Mario]]'' and ''[[The Legend of Zelda|Zelda]]'', said in a 2007 interview:

Similar to comic book-based films in the past (especially from 1980s), films based on video games prior to 2020 tended to carry a reputation of lackluster quality and receive negative reaction from both film critics and fans of the source material.<ref name="cnbc vg films">{{cite web |last=Whitten |first=Sarah |date=February 14, 2020 |title='Sonic the Hedgehog' is up against the stigma of video game flops at the box office |url=https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |access-date=February 16, 2020 |work=[[CNBC]]}}</ref> This is generally due to difficulties in adopting a story meant to be played interactively into a linear movie-going experience.<ref>{{cite web |last=Whitten |first=Sarah |date=May 10, 2019 |title='Detective Pikachu' doesn't escape the pitfalls of previous video game adaptations but is poised for a record-breaking opening weekend |url=https://www.cnbc.com/2019/05/10/detective-pikachu-poised-for-record-breaking-open-despite-poor-reviews.html |access-date=February 16, 2020 |work=[[CNBC]]}}</ref>[[File:Shigeru Miyamoto 20150610 (cropped 2).jpg|thumb|238x238px|[[Shigeru Miyamoto]] addressed the criticisms of video game adaptation.]]Another likely reason for the failure of video game adaptations is that structural conversion from video game to film format can be challenging for filmmakers. [[Shigeru Miyamoto]], creator of [[Nintendo]] franchises including ''[[Mario (franchise)|Mario]]'' and ''[[The Legend of Zelda|Zelda]]'', said in a 2007 interview:

{{blockquote|I think that part of the problem with translating games to movies is that the structure of what makes a good game is very different from the structure of what makes a good movie. Movies are a much more passive medium, where the movie itself is telling a story and you, as the viewer, are relaxing and taking that in passively. Whereas video games are a much more active medium where you are playing along with the story. ... I think that video games, as a whole, have a very simple flow in terms of what’s going on in the game. We make that flow entertaining by implementing many different elements to the video game to keep the player entertained. Movies have much more complex stories, or flow, to them, but the elements that affect that flow are limited in number. So I think that because these surrounding elements in these two different mediums vary so greatly, when you fail to take that into account then you run into problems.<ref>{{cite web|url=http://www.next-gen.biz/features/miyamoto-interview|title=Miyamoto: The Interview|publisher=[[Edge Magazine]]|date=November 27, 2007|access-date=August 9, 2010|url-status=dead |archive-url=https://web.archive.org/web/20120503102141/http://www.edge-online.com/features/miyamoto-interview|archive-date=May 3, 2012}}</ref>}}

In an interview with ''[[Fortune (magazine)|Fortune]]'' in August 2015, Miyamoto said, "Because games and movies seem like similar mediums, people’s natural expectation is we want to take our games and turn them into movies. … I’ve always felt video games, being an interactive medium, and movies, being a passive medium, mean the two are quite different."<ref>{{cite web |last=Morris |first=Chris |date=August 21, 2015 |title=Shigeru Miyamoto Talks Nintendo's Return to the Movie World |url=http://fortune.com/2015/08/21/nintendo-movie-partnerships/ |access-date=3 April 2018 |website=[[Fortune (magazine)|Fortune]]}}</ref>

[[Roger Ebert]] of the ''[[Chicago Sun-Times]]'' stated that video games are "inherently inferior to film and literature" and that "video games by their nature require player choices, which is the opposite of the strategy of serious film and literature, which requires authorial control." <ref>{{cite news |title=Why did the chicken cross the genders? |url=http://rogerebert.suntimes.com/apps/pbcs.dll/section?category=ANSWERMAN&date=20051127 |work=Chicago Sun-Times |access-date=2024-09-26 |archive-date=2010-06-19 |archive-url=https://web.archive.org/web/20100619125645/http://rogerebert.suntimes.com/apps/pbcs.dll/section?category=answerman&date=20051127 |url-status=dead }}</ref>

Despite the mixed success, some of the more successful film adaptations during this time include the ''Resident Evil'' series (2002–2016), ''[[Silent Hill (film)|Silent Hill]]'' (2006), ''[[Prince of Persia: The Sands of Time (film)|Prince of Persia: The Sands of Time]]'' (2010) and ''[[Warcraft (film)|Warcraft]]'' (2016).

==== Anime based on visual novels and subject matter controversy ====

On the other hand, anime based on video games became very popular during this period, particularly [[anime]] based on [[visual novels]]. These included ''[[List of Kanon episodes|Kanon]]'' (2006–2007), ''[[Higurashi: When They Cry]]'' (2006–2013), ''[[Fate/stay night]]'' (2006–2015), ''[[List of Clannad episodes|Clannad]]'' (2007–2009) and ''[[Steins;Gate (TV series)|Steins;Gate]]'' (2011–2014). Despite its success of video game adaptations in anime, [[Yosuga no Sora|''Yosuga no Sora'']] and ''[[List of School Days episodes|School Days]]'', both produced in [[eroge]], are the only ones of the most notorious and controversial examples of the video game adaptation, particularly its depiction of graphic sexual content, [[Graphic violence|violence]] and mature subject matter (e.g. [[incest]] and [[Adolescent sexuality|teenage sexuality]]) in plot.<ref>{{Cite web |last=Bhattacharya |first=Anirban |date=2024-08-26 |title=21 Disturbing Anime With Themes of Incest |url=https://thecinemaholic.com/best-anime-family/ |access-date=2024-09-02 |website=The Cinemaholic |language=en-US |archive-date=2024-09-26 |archive-url=https://web.archive.org/web/20240926132934/https://thecinemaholic.com/best-anime-family/ |url-status=live }}</ref>

=== 2018–present: Modern age ===

Observers noted a substantial uptick in the critical and commercial success of video game adaptations in the late 2010s and 2020s.<ref>{{Cite web |last= |first= |date=2022-07-26 |title=WE NOW LIVE IN A GOLDEN AGE OF VIDEO GAME ADAPTATIONS |url=https://www.directv.com/insider/we-now-live-in-a-golden-age-of-video-game-adaptations/ |access-date=2024-04-13 |website=DIRECTV Insider |language=en-US |archive-date=2024-05-26 |archive-url=https://web.archive.org/web/20240526024617/https://www.directv.com/insider/we-now-live-in-a-golden-age-of-video-game-adaptations/ |url-status=live }}</ref><ref>{{Cite news |last=Winkie |first=Luke |title=Is This the Golden Age of Videogame IP? |url=https://www.wsj.com/articles/mario-movie-sonic-sequel-5f46dd6d |access-date=2024-04-13 |work=WSJ |language=en-US |archive-date=2023-11-04 |archive-url=https://web.archive.org/web/20231104081904/https://www.wsj.com/articles/mario-movie-sonic-sequel-5f46dd6d |url-status=live }}</ref><ref>{{Cite web |author1=Tom Power |date=2024-04-10 |title=Fallout season 1 is Prime Video's explosively entertaining addition to the golden age lineup of video game adaptations |url=https://www.techradar.com/streaming/amazon-prime-video/fallout-on-prime-video-opinion-piece |access-date=2024-04-13 |website=TechRadar |archive-date=2024-04-11 |archive-url=https://web.archive.org/web/20240411020319/https://www.techradar.com/streaming/amazon-prime-video/fallout-on-prime-video-opinion-piece |url-status=live }}</ref><ref>{{Cite web |last=Sayatovich |first=Neal |date=2021-04-23 |title=The Golden Age Of Video Game Movies and Shows - Gameindustry.com |url=https://www.gameindustry.com/editorials/skirmisher/the-golden-age-of-video-game-media/ |access-date=2024-04-13 |website=Game Industry News |language=en-US |archive-date=2023-12-03 |archive-url=https://web.archive.org/web/20231203050521/https://www.gameindustry.com/editorials/skirmisher/the-golden-age-of-video-game-media/ |url-status=live }}</ref> Until 2019, no video game film – live-action or animated – had received a [[Rotten Tomatoes]] "fresh" rating, with a score over 60%. ThreeFour films since, ''[[Detective Pikachu (film)|Detective Pikachu]]'', ''[[The Angry Birds Movie 2]]'', and ''[[Sonic the Hedgehog (film)|Sonic the Hedgehog]]'', and ''[[Detention (2019 film)|Detention]]'' have been able to break into the "fresh" rating on Rotten Tomatoes.<ref>{{cite web |last1=Cook |first1=Meghan |date=19 August 2019 |title=Popular movies inspired by video games, ranked from worst to best |url=https://www.insider.com/movies-inspired-by-video-games-ranked-2019-8#critics-seemed-to-enjoy-pokmon-detective-pikachu-2019-13 |access-date=31 August 2019 |website=[[Business Insider]] |archive-date=26 September 2024 |archive-url=https://web.archive.org/web/20240926132934/https://www.businessinsider.com/movies-inspired-by-video-games-ranked-2019-8#critics-seemed-to-enjoy-pokmon-detective-pikachu-2019-13 |url-status=live }}</ref><ref name="cnbc vg films2">{{cite web |last=Whitten |first=Sarah |date=February 14, 2020 |title='Sonic the Hedgehog' is up against the stigma of video game flops at the box office |url=https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |access-date=February 16, 2020 |work=[[CNBC]] |archive-date=July 26, 2021 |archive-url=https://web.archive.org/web/20210726194546/https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |url-status=live }}</ref> Both ''Detective Pikachu'' and ''Sonic the Hedgehog'' have posted better-than-expected domestic takes,<ref name="cnbc vg films3">{{cite web |last=Whitten |first=Sarah |date=February 14, 2020 |title='Sonic the Hedgehog' is up against the stigma of video game flops at the box office |url=https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |access-date=February 16, 2020 |work=[[CNBC]] |archive-date=July 26, 2021 |archive-url=https://web.archive.org/web/20210726194546/https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |url-status=live }}</ref> with ''Sonic'' having the highest domestic opening through 2020.<ref name="Variety">{{cite web |last=Kroll |first=Justin |date=May 28, 2020 |title='Sonic the Hedgehog' Sequel in the Works |url=https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/ |access-date=May 28, 2020 |website=Variety.com |archive-date=May 29, 2020 |archive-url=https://web.archive.org/web/20200529030235/https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/ |url-status=live }}</ref> ''Sonic''{{'s}} success led to its sequel ''[[Sonic the Hedgehog 2 (film)|Sonic the Hedgehog 2]]'' releasing in April 2022 and beating the first film's domestic opening.<ref>{{cite web |last=McClintlock |first=Pamela |date=April 10, 2022 |title=Box Office: 'Sonic the Hedgehog 2' Booms With $71M Bow, 'Ambulance' DOA |url=https://www.hollywoodreporter.com/movies/movie-news/sonic-the-hedgehog-box-office-opening-ambulance-1235127693/ |accessdate=April 10, 2022 |work=[[The Hollywood Reporter]] |archive-date=April 10, 2022 |archive-url=https://web.archive.org/web/20220410230304/https://www.hollywoodreporter.com/movies/movie-news/sonic-the-hedgehog-box-office-opening-ambulance-1235127693/ |url-status=live }}</ref> Upon these films improved since 2019 but not only ones who also received likely below 75% of fresh rating from [[Metacritic]] and Rotten Tomatoes, ''Detention'' (2019) and ''[[Werewolves Within (film)|Werewolves Within]]'' (2021) took over the record aswith the86% best-reviewedof filmpositive based on a video gamereviews.<ref name="VideoGameRottenTomatoes">{{cite web |title=49 Video Game Movies Ranked by Tomatometer |url=https://editorial.rottentomatoes.com/guide/video-game-movies/ |access-date=April 22, 2022 |website=[[Rotten Tomatoes]] |archive-date=June 14, 2022 |archive-url=https://web.archive.org/web/20220614203751/https://editorial.rottentomatoes.com/guide/video-game-movies/ |url-status=live }}</ref> Following these two films, new adaptations of games into films and television series became more successful and showed that adaptations that held to a game's story but did not try to maintain the video game aspects were more popular with audiences.

Creators of film and television adaptations found quickly that to help appeal these shows to video game audiences, they had to assure the work showed respect for the video game it was based on, both in narratives and appearance, following the online fan backlash to the original appearance of Sonic the Hedgehog (known colloquially as "Ugly Sonic") that had been shown in the original trailers for ''Sonic the Hedgehog'', which the studio reworked before the theatrical release.<ref>{{cite web |last1=Krouse |first1=Sarah |last2=Needleman |first2=Sarah E. |date=March 30, 2024 |title=Hollywood Finds Fresh Characters And New Worlds in Videogames |url=https://www.wsj.com/arts-culture/television/hollywood-finds-fresh-characters-and-new-worlds-in-videogames-7358864a |accessdate=April 2, 2024 |work=[[Wall Street Journal]] |archive-date=April 2, 2024 |archive-url=https://web.archive.org/web/20240402001533/https://www.wsj.com/arts-culture/television/hollywood-finds-fresh-characters-and-new-worlds-in-videogames-7358864a |url-status=live }}</ref> Video game adaptations in film and television have also led to growth of players in the original video game work, such as the case with ''[[Cyberpunk 2077]]'' and ''Fallout'' games.<ref>{{cite web |last=Batchelor |first=James |date=January 22, 2022 |title=Cyberpunk 2077 ramps up to 1m active players following Netflix anime, Edgerunners update |url=https://www.gamesindustry.biz/cyberpunk-2077-ramps-up-to-1m-active-players-following-netflix-anime-edgerunners-update |accessdate=April 29, 2024 |work=[[GamesIndustry.biz]] |archive-date=April 30, 2024 |archive-url=https://web.archive.org/web/20240430042539/https://www.gamesindustry.biz/cyberpunk-2077-ramps-up-to-1m-active-players-following-netflix-anime-edgerunners-update |url-status=live }}</ref><ref>{{cite web |last=Purdy |first=Kevin |date=April 18, 2024 |title=Fallout games continue seeing big player jumps after the TV series' success |url=https://arstechnica.com/gaming/2024/04/fallout-games-continue-seeing-big-player-jumps-after-the-tv-series-success/ |accessdate=April 29, 2024 |work=[[Ars Technica]] |archive-date=April 28, 2024 |archive-url=https://web.archive.org/web/20240428105133/https://arstechnica.com/gaming/2024/04/fallout-games-continue-seeing-big-player-jumps-after-the-tv-series-success/ |url-status=live }}</ref>

Shows were all critically-praised series based on video games since 2017,<ref>{{cite web |last=Barasch |first=Alex |date=December 26, 2022 |title=Can "The Last of Us" Break the Curse of Bad Video-Game Adaptations? |url=https://www.newyorker.com/magazine/2023/01/02/can-the-last-of-us-break-the-curse-of-bad-video-game-adaptations |accessdate=January 15, 2023 |work=[[New Yorker (magazine)|New Yorker]] |archive-date=December 26, 2022 |archive-url=https://web.archive.org/web/20221226111109/https://www.newyorker.com/magazine/2023/01/02/can-the-last-of-us-break-the-curse-of-bad-video-game-adaptations |url-status=live }}</ref><ref>{{cite web |last=Deitz |first=Mik |date=January 13, 2023 |title=A Conversation about the Conversation about Videogame Adaptations |url=https://www.pastemagazine.com/games/the-last-of-us-and-videogame-adaptations/ |accessdate=January 15, 2023 |work=[[Paste (magazine)|Paste]] |archive-date=January 14, 2023 |archive-url=https://web.archive.org/web/20230114232144/https://www.pastemagazine.com/games/the-last-of-us-and-videogame-adaptations/ |url-status=dead }}</ref><ref>{{cite web |last=Wong |first=Jacky |date=January 26, 2023 |title='The Last of Us' Is Just the Start for Sony |url=https://www.wsj.com/articles/for-sony-the-last-of-us-is-just-the-start-11674735415 |accessdate=January 28, 2023 |work=[[The Wall Street Journal]] |archive-date=January 28, 2023 |archive-url=https://web.archive.org/web/20230128050526/https://www.wsj.com/articles/for-sony-the-last-of-us-is-just-the-start-11674735415 |url-status=live }}</ref><ref>{{cite web |last=Otterson |first=Joe |date=April 18, 2024 |title='Fallout' Officially Renewed for Season 2 at Amazon |url=https://variety.com/2024/tv/news/fallout-renewed-season-2-amazon-1235975879/ |accessdate=April 18, 2024 |work=[[Variety (magazine)|Variety]] |archive-date=April 18, 2024 |archive-url=https://web.archive.org/web/20240418235145/https://variety.com/2024/tv/news/fallout-renewed-season-2-amazon-1235975879/ |url-status=live }}</ref> allows American streaming companies began to air television series based on video games. Successful animated series during this time include ''[[Castlevania (TV series)|Castlevania]]'' (2017–2021), ''[[Arcane (TV series)|Arcane]]'' (2021–2024) and ''[[Cyberpunk: Edgerunners]]'' (2022).<ref>{{Cite web |last=Challenor |first=Jake |date=2023-07-28 |title=Why Are There So Many Video Game Adaptations Now? |url=https://au.rollingstone.com/culture/culture-features/video-game-adaptations-48799/ |access-date=2024-04-13 |website=Rolling Stone Australia |language=en-AU |archive-date=2024-05-25 |archive-url=https://web.archive.org/web/20240525020625/https://au.rollingstone.com/culture/culture-features/video-game-adaptations-48799/ |url-status=live }}</ref> The first success of a live-action series is a British crime drama series ''[[Gangs of London (TV series)|Gangs of London]]'' (2020–present). Successful high-budget live-action series include ''[[The Last of Us (TV series)|The Last of Us]]'' (2023–present) and ''[[Fallout (American TV series)|Fallout]]'' (2024–present), both were nominated the [[Primetime Emmy Award for Outstanding Drama Series]].<ref>{{cite web | url = https://www.wsj.com/articles/for-sony-the-last-of-us-is-just-the-start-11674735415 | title = 'The Last of Us' Is Just the Start for Sony | first = Jacky | last = Wong | date = January 26, 2023 | accessdate = January 28, 2023 | work = [[The Wall Street Journal]] | archive-date = January 28, 2023 | archive-url = https://web.archive.org/web/20230128050526/https://www.wsj.com/articles/for-sony-the-last-of-us-is-just-the-start-11674735415 | url-status = live }}</ref><ref>{{Cite web |last=Biggin |first=Matthew |date=2024-04-13 |title=Fallout Game Director Gives Cautious Response To Future Adaptations After Prime Video Show |url=https://screenrant.com/fallout-show-future-bethesda-adaptations-todd-howard-response-cautious/ |access-date=2024-04-13 |website=ScreenRant |archive-date=2024-04-23 |archive-url=https://web.archive.org/web/20240423103104/https://screenrant.com/fallout-show-future-bethesda-adaptations-todd-howard-response-cautious/ |url-status=live }}</ref>

== Revenue ==

* [[{{Main|List of highest-grossing films based on video games]]}}

Though video game films are critically panned, they tend to do well from the international take at box offices. ''[[The Super Mario Bros. Movie]]'', based on the [[Mario (franchise)|Mario]] game franchise, holds the highest take of any video game adaptation with {{USD|1.36 billion}}, and was considered the most profitable film of 2023 by ''[[Deadline Hollywood]]'', while the six ''[[Resident Evil (film series)|Resident Evil]]'' films hold the highest take for a live-action series of {{USD|1.2 billion}} on an average production budget between {{USD|30 to 50 million}} and ''[[List of Pokémon films|Pokémon]]'' is the overall highest-grossing video game film franchise with {{USD|1.5 billion}}.<ref name="cnbc vg films4">{{cite web |last=Whitten |first=Sarah |date=February 14, 2020 |title='Sonic the Hedgehog' is up against the stigma of video game flops at the box office |url=https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |access-date=February 16, 2020 |work=[[CNBC]] |archive-date=July 26, 2021 |archive-url=https://web.archive.org/web/20210726194546/https://www.cnbc.com/2020/02/14/sonic-the-hedgehog-faces-video-game-adaptation-box-office-curse.html |url-status=live }}</ref><ref>{{cite web |date=6 May 2024 |title='The Super Mario Bros Movie' Levels All the Way up to Win Deadline's 2023 Most Valuable Blockbuster Tournament |url=https://deadline.com/2024/05/the-super-mario-bros-movie-profits-1235902894/ |access-date=26 September 2024 |archive-date=14 September 2024 |archive-url=https://web.archive.org/web/20240914052453/https://deadline.com/2024/05/the-super-mario-bros-movie-profits-1235902894/ |url-status=live }}</ref>

Only six films have grossed more than $400 million in the box office worldwide as of April 2023: [[Warcraft (film)|''Warcraft'']] (2016), ''[[Rampage (2018 film)|Rampage]]'' (2018), ''Detective Pikachu'' (2019), ''Uncharted'' (2022), ''Sonic the Hedgehog 2'' (2022), and ''The Super Mario Bros. Movie'' (2023), with the latter becoming the first video game film to ever pass the $1 billion mark, making it one of the top [[List of highest-grossing films|50 highest-grossing films]] of all time.

== Awards ==

Video game adaptations have top-notched the excellencemain recognitions in major award ceremonies, includingmost primarily the divisions of [[Primetime Emmy Awards]], started in the late-2010s.

* ''[[Skylanders Academy]]'' was nominated [[Daytime Emmy Award for Outstanding Performer in an Animated Program|Outstanding Performer in an Animated Program]] at the [[45th Daytime Emmy Awards]].

* ''[[Carmen Sandiego (TV series)|Carmen Sandiego]]'' was nominated [[Primetime Emmy Award for Outstanding Children's Program|Outstanding Children's Program]] and [[Primetime Emmy Award for Outstanding Individual Achievement in Animation|Outstanding Individual Achievement in Animation]] at the [[71st Primetime Creative Arts Emmy Awards]], winning only the latter.<ref>{{Cite web |title=Outstanding Children's Program – 2019 |url=https://www.emmys.com/awards/nominees-winners/2019/outstanding-childrens-program |url-status=live |archive-url=https://web.archive.org/web/20200302211515/https://www.emmys.com/awards/nominees-winners/2019/outstanding-childrens-program |archive-date=March 2, 2020 |access-date=December 8, 2019 |language=en}}</ref><ref>{{Cite web |title=Outstanding Individual Achievement in Animation (juried) – 2019 |url=https://www.emmys.com/awards/nominees-winners/2019/outstanding-individual-achievement-in-animation |url-status=live |archive-url=https://web.archive.org/web/20191208204910/https://www.emmys.com/awards/nominees-winners/2019/outstanding-individual-achievement-in-animation |archive-date=December 8, 2019 |access-date=December 8, 2019 |language=en}}</ref> And again was received four nominations, including Outstanding Special Class Animated Program, winning Outstanding Individual Achievement in Animation at the [[47th Daytime Creative Arts Emmy Awards]].<ref name="Children">{{cite web |date=July 26, 2020 |title=Winners from the 47th Daytime Children's, Lifestyle & Animation Ceremony |url=https://theemmys.tv/day-47th-childrens-lifestyle-winners/ |access-date=June 14, 2022 |publisher=[[National Academy of Television Arts and Sciences]] |archive-date=June 26, 2022 |archive-url=https://web.archive.org/web/20220626181247/https://theemmys.tv/day-47th-childrens-lifestyle-winners/ |url-status=live }}</ref><ref>{{cite web |date=May 21, 2020 |title=Nominees announced for the 47th Annual Daytime Emmy® Awards |url=https://theemmys.tv/wp-content/uploads/2020/07/Updated-Daytime-Noms-7-30-20-1600.pdf |access-date=June 14, 2022 |publisher=National Academy of Television Arts and Sciences |location=New York |archive-date=August 15, 2023 |archive-url=https://web.archive.org/web/20230815090814/https://theemmys.tv/wp-content/uploads/2020/07/Updated-Daytime-Noms-7-30-20-1600.pdf |url-status=live }}</ref>

* ''[[Arcane (TV series)|Arcane]]'' won the [[Primetime Emmy Award for Outstanding Animated Program|Outstanding Animated Program]] and three [[Primetime Emmy Award for Outstanding Individual Achievement in Animation|Outstanding Individual Achievement in Animation]] at the [[74th Primetime Creative Arts Emmy Awards]].<ref>{{cite web |title=Arcane |url=https://www.emmys.com/shows/arcane |url-status=live |archive-url=https://web.archive.org/web/20221024050427/https://www.emmys.com/shows/arcane |archive-date=October 24, 2022 |access-date=July 12, 2022 |website=Emmys.com |publisher=[[Academy of Television Arts & Sciences]]}}</ref><ref>{{cite web |date=August 11, 2022 |title='Arcane,' 'Annie Live!' Among Juried Winners for 2022 Emmys |url=https://www.hollywoodreporter.com/tv/tv-news/emmys-2022-juried-winners-1235197238/ |url-status=live |archive-url=https://web.archive.org/web/20221028140102/https://www.hollywoodreporter.com/tv/tv-news/emmys-2022-juried-winners-1235197238/ |archive-date=October 28, 2022 |access-date=August 11, 2022 |website=[[The Hollywood Reporter]]}}</ref>

* ''[[The Cuphead Show!]]'' received four nominations at the [[Children's and Family Emmy Awards]], winning an Individual Achievement in Animation and Outstanding Directing for an Animated Program.<ref>{{cite web |author=Milligan, Mercedes |date=December 8, 2022 |title=NATAS Announces Individual Achievement in Animation Winners for 1st Children's & Family Emmys |url=https://www.animationmagazine.net/2022/12/natas-announces-individual-achievement-in-animation-winners-for-1st-childrens-family-emmys/ |url-status=live |archive-url=https://web.archive.org/web/20221208215154/https://www.animationmagazine.net/2022/12/natas-announces-individual-achievement-in-animation-winners-for-1st-childrens-family-emmys/ |archive-date=December 8, 2022 |access-date=December 8, 2022 |work=Animation Magazine}}</ref>
* ''[[The Last of Us (TV series)|The Last of Us]]'' received five nominations at the [[75th Primetime Emmy Awards]], including the [[Primetime Emmy Award for Outstanding Drama Series|Outstanding Drama Series]] (the first to be nominated in majority), and nineteen at the [[75th Primetime Creative Arts Emmy Awards|Creative Arts Emmy Awards]], making it the first live-action video game adaptation to receive major awards consideration;<ref>{{cite web |last=Vary |first=Adam B. |date=July 12, 2023 |title='The Last of Us' Emmy Noms Make It the First Live-Action Video Game Adaptation to Earn Major Awards Consideration |url=https://variety.com/2023/tv/news/last-of-us-emmy-nomination-pedro-pascal-bella-ramsey-1235667538/ |url-status=live |archiveurl=https://web.archive.org/web/20230712154327/https://variety.com/2023/tv/news/last-of-us-emmy-nomination-pedro-pascal-bella-ramsey-1235667538/ |archivedate=July 12, 2023 |accessdate=July 13, 2023 |work=[[Variety (magazine)|Variety]] |publisher=[[Penske Media Corporation]]}}</ref> winning only eight awards from the latter.<ref>{{cite web |url=https://variety.com/2024/tv/awards/emmy-creative-arts-2023-winners-list-1235863331/ |title='The Last of Us' Grabs Eight Wins on Night 1 of 2023 Creative Arts Emmy Awards |last1=Tangcay |first1=Jazz |last2=Littleton |first2=Cynthia |work=[[Variety (magazine)|Variety]] |publisher=[[Penske Media Corporation]] |date=January 6, 2024 |accessdate=January 7, 2024 |archiveurl=https://web.archive.org/web/20240107052331/https://variety.com/2024/tv/awards/emmy-creative-arts-2023-winners-list-1235863331/ |archivedate=January 7, 2024 |url-status=live }}</ref>

* ''[[Sonic Prime]]'' won an Individual Achievement in Animation at the [[2nd Children's and Family Emmy Awards]].<ref>{{cite web |author=Schneider, Michael |date=December 16, 2023 |title=Children's & Family Creative Arts Emmys 2023 Full Winners List: Netflix, Disney, 'Sesame Street,' Jack Black and More |url=https://variety.com/2023/tv/news/childrens-family-emmys-2023-full-winners-list-1235842329/ |access-date=January 9, 2024 |work=Variety |archive-date=December 18, 2023 |archive-url=https://web.archive.org/web/20231218053032/https://variety.com/2023/tv/news/childrens-family-emmys-2023-full-winners-list-1235842329/ |url-status=live }}</ref>

* ''[[The Super Mario Bros. Movie]]'' is the first video game film to received major award nominations, especially the animation and original song categories, despite the film's polarized response. This including three [[Golden Globe Awards|Golden Globes]] ([[Golden Globe Award for Best Animated Feature Film|Best Animated Feature]], [[Golden Globe Award for Best Original Song|Best Original Song]], and the newly established Cinematic Achievement) and [[Producers Guild of America Award for Best Animated Motion Picture|PGA Award for Best Animated Feature]].<ref>{{Cite web |title=FilmAffinity |url=https://www.filmaffinity.com/en/movie-awards.php?movie-id=520586 |access-date=2024-08-07 |website=FilmAffinity |language=en |archive-date=2024-09-26 |archive-url=https://web.archive.org/web/20240926132934/https://www.filmaffinity.com/en/movie-awards.php?movie-id=520586 |url-status=live }}</ref>

* ''[[Fallout (American TV series)|Fallout]]'' received three nominations at the [[76th Primetime Emmy Awards]], including the Outstanding Drama Series, and thirteen at the [[76th Primetime Creative Arts Emmy Awards|Creative Arts Emmy Awards]]; winning [[Primetime Emmy Award for Outstanding Emerging Media Program|Outstanding Emerging Media Program]] and [[Primetime Emmy Award for Outstanding Music Supervision|Outstanding Music Supervision]].

* ''[[Silent Hill|Silent Hill: Ascension]]'' won the Outstanding Emerging Media Program at the [[76th Primetime Creative Arts Emmy Awards]].

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* [[List of films based on video games]]

* [[List of television series based on video games]]

* [[List of highest-grossing films based on video games]]

* [[:Category:Lists of works based on video games]]

* [[:Category:Video games adapted for other media]]