Nintendo Wi-Fi Connection: Difference between revisions - Wikipedia


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'''Nintendo Wi-Fi Connection'''{{efn|{{nihongo|ニンテンドーWi-Fiコネクション|Nintendō Wi-Fi Konekushon|lead=yes}}}} (sometimes shortened to '''Nintendo WFC''') iswas a defunctan online [[Multiplayer|multiplayer gaming]] service run by [[Nintendo]] that formerly provided free online play in compatible [[Nintendo DS]] and [[Wii]] games. The service included the company's [[Wii Shop Channel]] and [[DSi Shop]] game download services. It also ran features for the [[Wii]] and Nintendo DS systems.

Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in ''[[Mario Kart DS]]'', an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other players (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player.

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*[[Netflix]] <small>(North America and Europe only)</small>

*[[Hulu Plus]] <small>(United States only)</small>

*[[YouTube|YouTube Channel]] <small>(UnitedNorth StatesAmerica and Europe only)</small>

*[[LoveFilm|LOVEFiLM Channel]] <small>(United Kingdom only)</small>

*[[Amazon Prime Video|Amazon Video Channel]] <small>(United States only)</small>

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===Virtual Console ===

{{Main|Virtual Console}}

The Virtual Console portion of the Wii Shop Channel specialized in older software originally designed and released for home entertainment platforms that are older, in order to make them more accessible on newer platforms. These games are played on the Wii through [[Video game console emulator|emulation]] of older hardware. this hardware included the [[Nintendo Entertainment System|NES/Famicom]], [[Super Nintendo Entertainment System|SNES/Super NESFamicom]], [[Nintendo 64]], [[Sega Genesis|Sega Genesis/Mega Drive]], [[Master System|Sega Master System/Mark III]], [[Neo Geo (system)|Neo geoGeo]], [[TurboGrafx-16|TurboGrafx-16/PC Engine]], [[Commodore 64]], and some [[Arcade video game|arcade]] games, (referred to under the Virtual Console Arcade branding). The prices were generally the same in almost every region and are determined primarily by the software's original platform. the Wii version of this service was discontinued when the [[Wii Shop Channel]] was shut down on January 31, 2019.

===WiiWare===

{{Main|WiiWare}}

The WiiWare section of the Wii Shop Channel specialized in downloadable software specifically designed for the Wii, and usually for lower budget games. The first WiiWare games were made available on March 25, 2008, in Japan.<ref>{{cite web|url=http://www.gamespot.com/news/6187517.html?action=convert&om_clk=latestnews&tag=latestnews;title;1|title=WiiWare launching in Japan March 25|work=GameSpot|access-date=February 7, 2015}}</ref> theThe WiiWare platform was launched in North America on May 12, 2008,<ref>{{cite news |title=UPDATE 1-Nintendo rolls out Wii fitness game product |date=February 20, 2008 |url=https://www.reuters.com/article/idUSN2034720820080220 |access-date=February 21, 2008 | work=Reuters | first=Yinka | last=Adegoke}}</ref> and launched in Europe and Australia on May 20, 2008.<ref>{{cite web |author=Nintendo of Europe |title=Nintendo announces Q2 release schedule |date=April 24, 2008 |url=https://www.nintendo.co.uk/NOE/en_GB/news/2008/nintendo_announces_q2_release_schedule_7920.html |archive-url=https://archive.today/20120530115128/http://www.nintendo.co.uk/NOE/en_GB/news/2008/nintendo_announces_q2_release_schedule_7920.html |url-status=dead |archive-date=May 30, 2012 |access-date=April 24, 2008 }}</ref><ref>{{cite web|url=http://www.ign.com/articles/2008/05/20/wiiware-launches-in-australia|title=WiiWare Launches in Australia|publisher=IGN|date=May 19, 2008}}</ref>

The WiiWare section was touted as a forum to provide developers with small budgets to release smaller-scale games without the investment and risk of creating a title to be sold at retail (somewhat similar to the [[Xbox Live Arcade]] and the [[PlayStation Store]]). While actual games have been planned to appear in this section since its inception, there had been no official word on when any would be appearing until June 27, 2007, when Nintendo made an official confirmation in a press release which revealed the first titles would surface sometime in 2008. According to Nintendo, "The remarkable motion controls will give birth to fresh takes on established genres, as well as original ideas that currently exist only in developers' minds."

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The ''News Channel'' became available in North America, Europe, and Australia on January 26, 2007.

Starting with the August 6, 2007, update, the ''News Channel'' shows a [[news ticker]] in the Wii Menu. However, not visiting the channel for a period of time will result in the ticker not appearing, until the channel is viewed. A December 20, 2007, update only released in PAL regions increased the number of news feeds to the channel, sourced from a larger number of news resources and agencies, providing more news that is available per country.<ref>[http://gonintendo.com/viewstory.php?id=32000 GoNintendo » Blog Archive » Wii News Channel updated- What are you waiting for?<!-- Bot generated title -->] {{webarchive|url=https://web.archive.org/web/20090715164155/http://gonintendo.com/viewstory.php?id=32000|date=July 15, 2009}}</ref> As with the Forecast Channel, the ''News Channel'' is not available in South Korea.<ref name=SK>{{cite web|url=http://www.siliconera.com/2008/04/14/wii-launches-in-south-korea-on-april-26-with-even-cheaper-virtual-console-games/|title=Wii launches in South Korea on April 26 with even cheaper Virtual Console games|work=Siliconera|date=April 14, 2008 |access-date=February 7, 2015}}</ref>

The ''News Channel'' was shut down on June 28, 2013, along with the Forecast Channel, due to both channels requiring the discontinued WiiConnect24 service.<ref>{{cite web|url=https://www.nintendo.co.uk/Support/Wii/Wii-Channels/News-Channel/News-Channel-242177.html|title=News Channel|work=Nintendo of Europe GmbH|access-date=February 7, 2015}}</ref><ref name="gameinformer.comGame Informer">{{cite web|url=http://www.gameinformer.com/b/news/archive/2013/04/12/nintendo-discontinues-several-wii-channels.aspx|archive-url=https://web.archive.org/web/20130415102744/http://www.gameinformer.com/b/news/archive/2013/04/12/nintendo-discontinues-several-wii-channels.aspx|url-status=dead|archive-date=April 15, 2013|title=Nintendo Discontinues Several Online Wii Services|work=www.GameInformer.com|access-date=February 7, 2015}}</ref>

===''Everybody Votes Channel''===

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''Everybody Votes Channel'' was launched on February 13, 2007, and was available in the Wii Channels section of the Wii Shop Channel. The application allowed Wii owners to vote on various questions using their [[Mii]] as a registered voter. Additionally, voters could also make predictions for the choice that would be the most popular overall after their own vote had been cast. Each Mii's voting and prediction record was tracked and voters could also view how their opinions compared to others. Whether the Mii was correct in its predictions or not, it was displayed on a statistics page, along with a counter of how many times that Mii voted. Up to six Miis could be registered to vote on the console. The channel was free to download. Each player could make a suggestion for a poll a day.

''Everybody Votes Channel'' was shut down on June 28, 2013, as with the other channels.<ref name="gameinformer.comGame Informer"/>

===''LoveFilm Channel''===

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===''Today and Tomorrow Channel''===

The ''Today and Tomorrow Channel''<ref>{{cite web|url=https://www.nintendo.co.uk/NOE/en_GB/news/2009/free_today_and_tomorrow_channel_launches_for_wii_14488.html|title=Free Today and Tomorrow Channel launches for Wii|work=Nintendo of Europe GmbH|access-date=February 7, 2015}}</ref> became available in Japan on December 2, 2008, and in Europe, Australia, and South Korea<ref>{{cite web|url=http://www.nintendo.co.kr/Wii/wiichannel/channel.php|title=Wii Channels|publisher=[[Nintendo]]|access-date=September 14, 2009|language=ja}}</ref> on September 9, 2009. The channel was developed in collaboration with Media Kobo and allowed users to view fortunes for up to six Miis across five categories: love, work, study, communications, and money. The channel also featured a compatibility test that compared two Miis, and it also gave out "lucky words" that had to be interpreted by the user. The channel used Mii birthdate data, but users had to input a birth year whenever they were loaded onto the channel.<ref>{{cite web|url=http://www.siliconera.com/2008/12/02/hands-on-nintendos-fortune-telling-channel/|title=Hands On Nintendo's Fortune Telling Channel - Siliconera|work=Siliconera|date=December 2, 2008 |access-date=February 7, 2015}}</ref>

===''Wii Room Channel''===

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==External links==

; Official sites

* [https://www.nintendo.com/consumer/wfc/indexDS.jsp Nintendo Wi-Fi Connection Technical Support for Nintendo DS and Nintendo DS Lite]

* [https://www.nintendo.com/consumer/wfc/en_na/customersupport/downloadUSB.jsp Latest USB Drivers and Software]

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{{Nintendo DS}}

{{Wii}}

{{Nintendo hardwareCompany}}

{{Online video game networks}}

[[Category:Multiplayer video game services]]

[[Category:OnlineNintendo video game servicesDS]]

[[Category:Online video game networks]]

[[Category:Products and services discontinued in 2014]]

[[Category:Wi-Fi]]

[[Category:Wii]]

[[Category:Nintendo DS]]