Nintendo Wi-Fi Connection: Difference between revisions - Wikipedia


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==Launch==

On November 14, 2005, Nintendo Wi-Fi Connection was deployed with the release of ''[[Mario Kart DS]]''. Having been developed under the direct supervision of company president [[Satoru Iwata]], Nintendo's Takao Ohara lamented that Nintendo's long history of online strategies had each quit due to unexpectedly insufficient userbases, but that Nintendo WFC had in four months garnered 2.9 million connections from over one million unique users. To achieve the goal of a truly sustainable online userbase with the most-used network service in the world, Ohara described a new strategy for identifying and relieving four main barriers. The proposed four barriers are difficult setup procedures, the psychological barrier preventing newcomers from joining in games, the unpleasantness of receiving abuse from other players, and the cost barrier. The company's proposed online strategy at this point was called "simple, safe, free". Nintendo believed that the online platform's success directly propelled the commercial success of the entire Nintendo DS platform. Nintendo Wi-Fi Connection then served as part of the basis of what would become the [[Wii]].<ref>{{cite magazine |date=March 28, 2006 |title=Wi-Fiコネクションについて講演 『ウイイレ』など40タイトルが開発中 - ファミ通 (archived) |url=https://web.archive.org/web/20240118211400/https://www.famitsu.com/game/news/2006/03/25/103,1143298259,50588,0,0.html |access-date=April 23, 2017 |magazine=Famitsu |language=ja |archive-date=January 18, 2024 |archive-url=https://web.archive.org/web/20240118211400/https://www.famitsu.com/game/news/2006/03/25/103,1143298259,50588,0,0.html |url-status=bot: unknown }}</ref>

==Nintendo Wi-Fi Connection architecture==