Nintendo Wi-Fi Connection: Difference between revisions - Wikipedia


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Games designed to take advantage of Nintendo Wi-Fi Connection offered Internet play integrated into the game. When promoting this service, Nintendo emphasized the simplicity and speed of starting an online game. For example, in ''[[Mario Kart DS]]'', an online game was initiated by selecting the online multiplayer option from the main menu, then choosing whether to play with friends, or to play with other players (either in the local region or worldwide) at about the same skill level. After a selection was made, the game started searching for an available player.

On January 26, 2012, Nintendo Wi-Fi Connection was succeeded by and absorbed into the '''[[Nintendo Network]]'''. This new online system unified the 3DS and Wii U platforms and replaced Friend Codes, while providing paid downloadable content, an online community style multiplayer system, and personal accounts. Nintendo Network is fullynow supported'''defunct''' onfor the [[Nintendo 3DS]] and on the [[Wii U]], whilst still continuing providing partial legacy support for both Wii and Nintendo DS under the Nintendo Wi-Fi Connection brand. Specifically, the Wii U can boot to Wii mode and then access the Wii Message Board messages which have been recorded by the gameplay progress of compatible local games, but it cannot send Wii Message Board messages remotely between different machines.

On May 20, 2014, Nintendo shut down Nintendo Wi-Fi Connection, except for Nintendo Wi-Fi Connection pay and play branded games, Nintendo DSi Shop and Wii Shop Channel services (which were terminated on March 31, 2017, and January 30, 2019, respectively).