Star Wars Galaxies: Difference between revisions - Wikipedia


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'''''Star Wars Galaxies''''' is a ''[[Star Wars]]'' themed [[massively multiplayer online role-playing game]] (MMORPG) for [[Microsoft Windows]], developed by [[Sony Online Entertainment]] and published by [[LucasArts]].<ref name="SWGannouced">{{cite web |url=http://www.lucasarts.com/company/release/news20000316.html |title=LucasArts, Verant, And Sony Online Entertainment Join Forces In Massively Multiplayer Online Star Wars Game |access-date=2007-03-March 23, 2007 |date=2000-03-March 16, 2000 |publisher=[[LucasArts]] }}</ref>

Released on June 26, 2003, to much critical acclaim, it spawned three expansions through 2005. The game was completely overhauled in the last expansion, which frustrated many longtime subscribers.<ref>{{cite web|author=William Vitka |url=http://www.cbsnews.com/stories/2005/12/16/tech/gamecore/main1133791.shtml |title=Mailbag: Star Wars Galaxies |publisher=CBS News |date=2009-02-February 11, 2009 |access-date=2012-11-November 28, 2012}}</ref> ''Star Wars Galaxies'' continued operation for six more years.

The servers shut down on December 15, 2011,<ref>{{cite news |url=http://telegraph.co.uk/technology/video-games/8601159/Star-Wars-Galaxies-MMORPG-to-close-this-year.html |title=Star Wars Galaxies MMORPG to close this year' | location=London | work=The Daily Telegraph |date=2011-06-June 27, 2011}}</ref> just 5 days prior to the release of ''[[Star Wars: The Old Republic]]''. Notwithstanding the game's closure, there are several private [[emulator]] projects in various stages of development that intend to allow users to experience ''Star Wars Galaxies'' in different incarnations of the game's existence.

==Gameplay==

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Characters can erect, own and decorate a variety of buildings, including houses, cantinas, theaters, hospitals, guild halls and city halls. These buildings, when grouped, can be organized into cities. Players hold election] via ballot box for Mayor. Elected mayors grant city members certain rights to place structures within the city and disallow the use of various civic structures by individual players as needed. Elections are held every three weeks. If another player wishes to run for mayor they can add their name at any time to the ballot box to run against the incumbent. As cities grow in population, they become eligible to add services and facilities such as vehicle repair garages, shuttleports, cloning facilities, hospitals, cantinas and garden displays. They can show up on the planet maps alongside canonical cities such as [[List of Star Wars cities#Theed|Theed]] and [[Mos Eisley]].

The gameplay design encouraged realistic social institutions such as a dynamic player economy and other real-life social phenomena like a complicated [[division of labor]]. According to ''Star Wars Galaxies and the Division of Labor'',<ref>{{cite web |url=http://www.swg.mrap.info/ |title=Star Wars Galaxies and the Division of Labor |publisher=Swg.mrap.info |access-date=2012-11-November 28, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20111015223331/http://www.swg.mrap.info/ |archive-date=2011-10-October 15, 2011 }}</ref> the division of labor in ''Star Wars Galaxies'' around April 2005 produced in-game results similar to those in real life. ''Galaxies''' original game design socialized players to specialize their characters by mastering one or two professions, and to join [[player guild|guild]]s, in which players relate to one another primarily in terms of their professions.

===Other features===

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The game events were originally set following the destruction of the [[Death Star]] in ''[[Star Wars (film)|Episode IV: A New Hope]]'', but before the beginning of ''The Empire Strikes Back''. Even though the battle of Hoth has been included this does not change the timeline. Some parts of the game include past "missions" to before the destruction of the Death Star.

The game launched with 10 planets: [[Tatooine]], [[Naboo]], [[Corellia]], [[Talus (Star Wars)|Talus]], [[Rori (Star Wars)|Rori]], [[Dantooine]], [[Lok (Star Wars)|Lok]], [[Yavin 4]], the [[forest moon of Endor]], and [[Dathomir]]. In the second [[expansion pack|expansion]], ''Rage of the Wookiees'', the Wookiee home planet [[Kashyyyk]] was added. In the third expansion, ''Trials of Obi-Wan'', the planet [[Mustafar]] was added. Each of the original 10 planets are represented by approximately 225 square kilometers (15&nbsp;km x 15&nbsp;km maps) of game space.<ref>{{cite web|url=http://www.rottentomatoes.com/g/pc_games/star_wars_galaxies_online_expansion_space/overview.php |archive-url=https://web.archive.org/web/20071226145641/http://www.rottentomatoes.com/g/pc_games/star_wars_galaxies_online_expansion_space/overview.php |archive-date=December 26, 2007 |title=Star Wars Galaxies Online Expansion Space Overview<!--wayback server down, check title --> |website=Rotten Tomatoes |date=June 2, 2008-06-02 |access-date=2012-11-November 28, 2012}}</ref> In contrast, the expansion planets of Kashyyyk and Mustafar are smaller, constructed differently (e.g. [[instance dungeons|instances]]) and in some cases imposed different rules than the original, such as terrain that is not traversable (i.e. mountains or hills that cannot be climbed over).<ref>''[http://holocron.net.br/star-wars Star Wars - Star Wars News about the saga] {{webarchive|url=https://web.archive.org/web/20160420163025/http://holocron.net.br/star-wars/ |date=2016-04-April 20, 2016 }}''</ref><ref>{{cite web|url=http://pc.ign.com/articles/673/673548p2.html |archive-url=https://web.archive.org/web/20060207012050/http://pc.ign.com/articles/673/673548p2.html |url-status=dead |archive-date=February 7, 2006 |title=Star Wars Galaxies: Trials of Obi-Wan |website=IGN |access-date=2012-11-November 28, 2012}}</ref> In addition to the 12 planets, there are 12 space zones, each encompassing approximately 3400 cubic kilometers (15&nbsp;km cubes) of fully navigable space. Nine of them are associated with one or more of the playable planets: Tatoo (Tatooine), Naboo (Naboo and Rori), Corellia (Corellia and Talus), Dantooine, Karthakk (Lok), Yavin, Endor, Dathomir, and Kashyyyk. (Mustafar has no associated space zone.) [[Kessel (Star Wars)|Kessel]] and Deep Space have no planets and are used for high-level gameplay and player-versus-player combat. The [[Ord Mantell]] sector was released in January 2008 as a new space-only zone, though there is a space station there (called Nova Orion) where pilots can land and acquire quests. The planet [[Hoth]] was added in November 2008 as part of an instance, but could only be explored during the events of the Battle of Echo Base.

Examples of characters and points of interest that players could visit within the game include [[R2-D2]], [[C-3PO]], their [[escape pod]] on [[Tatooine]], the [[Naboo]] Royal Palace, the abandoned [[Rebel Alliance|Rebel]] bases on [[Dantooine]] and [[Yavin 4]], the notorious pirate Nym in his stronghold on Lok, [[Ewok]]s and [[Rancor]]s. Other main characters include [[Luke Skywalker]], [[Han Solo]], [[Princess Leia]], [[Darth Vader]], [[Chewbacca]], [[Emperor Palpatine]], [[Admiral Ackbar]], [[Jan Dodonna]], [[Boba Fett]], [[Jabba the Hutt|Jabba]], [[Sio Bibble|Borvo the Hutt]], [[Bib Fortuna]], [[Salacious Crumb]], [[Admiral Ozzel|General Otto]], [[Captain Panaka]] (appears as Colonel Panaka), [[Max Rebo]], [[Wedge Antilles]], [[List of Star Wars characters|Gavyn Sykes]], [[Watto]], [[Boss Nass]], the "reincarnation" of [[General Grievous]] as NK-Necrosis, Taga Olak, Jefa Bowa and the Force ghost of [[Obi-Wan Kenobi]].

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==Production==

The game was first announced in 2000, when [[LucasArts Entertainment]] began a partnership with [[EverQuest]] creators [[Verant Interactive|Verant Interactive Inc.]] and Sony Online Entertainment to create the first massively multiplayer ''Star Wars'' online role-playing game.<ref name="SWGannouced" /><ref name="IGNannouce">{{cite web |url=http://pc.ign.com/articles/076/076665p1.html |archive-url=https://web.archive.org/web/20020311175218/http://pc.ign.com/articles/076/076665p1.html |url-status=dead |archive-date=March 11, 2002 |title= Star Wars Online Announced: Three heavy hitters announce what could be one of the biggest games of all times. |access-date=2007-03-March 24, 2007 |date=2000-03-March 16, 2000 |website=IGN }}</ref> The announcement included an expected release date of 2001 and that the game would take place during the [[original trilogy (Star Wars)|original trilogy era]].

On 17 May 17, 2001, even before the game went into public [[beta testing]], the first expansion's development was announced.<ref name="SWGspaceannouced">{{cite web |url=http://www.lucasarts.com/company/release/news20010517.html |title= LucasArts Announces Space-Based Expansion For Star Wars Galaxies Online Game Series |access-date=2007-03-March 24, 2007 |date=2001-05-May 17, 2001 |publisher=[[LucasArts]] }}</ref> The yet unnamed add-on, which was expected to be available six months after the initial product release, would be a space simulation and enable players to own and fly starships which would allow interplanetary travel and space combat. The release date of the initial product, the ground-based component, was updated to the second half of 2002. The staggered release schedule of the space component of the ''Star Wars Galaxies'' series was said to benefit players because they would have time to establish their characters and explore different elements of the core game before adding the space layer.<ref name="IGNspaceannouced">{{cite web |url=http://pc.ign.com/articles/094/094772p1.html |archive-url=https://web.archive.org/web/20020311184549/http://pc.ign.com/articles/094/094772p1.html |url-status=dead |archive-date=March 11, 2002 |title=Star Wars Galaxies Expansion Announced |access-date=2007-03-March 24, 2007 |date=2001-05-May 17, 2001 |website=IGN }}</ref> Traveling between planets would be accomplished through the use of public shuttles, which would ferry characters from world to world. A new official site was also released on the same day that put more of an emphasis behind the community of the game. It included new screen shots, movies, an updated FAQ, concept art, development team member's profiles, features about the game, and a new forum.<ref name="IGNsite">{{cite web |url=http://pc.ign.com/articles/094/094771p1.html |archive-url=https://web.archive.org/web/20021021053314/http://pc.ign.com/articles/094/094771p1.html |url-status=dead |archive-date=October 21, 2002 |title=Star Wars Galaxies Site Goes Live: A new website for the Star Wars strategy game is up and running. |access-date=2007-03-March 24, 2007 |date=2001-05-May 17, 2001 |website=IGN }}</ref> The site reached 100,001 users by December 2001.<ref name="SWGusers">{{cite web |url=http://www.lucasarts.com/company/release/news20011217.html |title=Star Wars Galaxies Official Web Site Surpasses 100,000 Registered Users |access-date=2007-03-March 24, 2007 |date=2001-12-December 17, 2001 |publisher=[[LucasArts]] }}</ref> Throughout the next year after the release of the new site, new content would be revealed. This content included information on species and locations, new images and movies of different game elements, and 360 degree [[QuickTime VR]] panoramas of different locations.

The closed beta test began in July 2002.<ref name="IGNbeta">{{cite web |url=http://pc.ign.com/articles/358/358530p1.html |archive-url=https://web.archive.org/web/20020804033931/http://pc.ign.com/articles/358/358530p1.html |url-status=dead |archive-date=August 4, 2002 |title=Galaxies Beta |access-date=2007-03-March 24, 2007 |date=May 3, 2002-05-03 |website=IGN }}</ref> SOE would share more information on the game as the beta moved forward. This would include more screen shots, information on match making services, the fact that players would be permitted only one character per [[Internet server|server]],<ref name="IGNmatch">{{cite web |url=http://pc.ign.com/articles/379/379603p1.html |archive-url=https://web.archive.org/web/20030411024852/http://pc.ign.com/articles/379/379603p1.html |url-status=dead |archive-date=April 11, 2003 |title= Galaxies Site Update |access-date=2007-03-March 24, 2007 |date=December 6, 2002-12-06 |website=IGN }}</ref> and skill trees and how the skill-based system would function.<ref name="IGNskill">{{cite web |url=http://pc.ign.com/articles/380/380446p1.html |archive-url=https://web.archive.org/web/20021219110245/http://pc.ign.com/articles/380/380446p1.html |url-status=dead |archive-date=December 19, 2002 |title=Star Wars Galaxies Site Update |access-date=2007-03-March 24, 2007 |date=2002-12-December 16, 2002 |website=IGN }}</ref> LucasArts also said in 2002 that both the [[Xbox (console)|Xbox]]<ref name="IGNxbox">{{cite web |url=http://xbox.ign.com/articles/360/360045p1.html |archive-url=https://web.archive.org/web/20020610022609/http://xbox.ign.com/articles/360/360045p1.html |url-status=dead |archive-date=June 10, 2002 |title=Galaxies on Xbox |access-date=2007-03-March 24, 2007 |date=2002-05-May 20, 2002 |website=IGN }}</ref> and [[PlayStation 2]]<ref name="IGNps2">{{cite web |url=http://ps2.ign.com/articles/360/360025p1.html |title=Star Wars Galaxies On PS2 |access-date=2007-03-March 24, 2007 |date=2002-05-May 20, 2002 |website=IGN }}</ref> would get a version of the game, however both versions were cancelled.

==Release and continued development==

The game was originally to be released on April 15, 2003.<ref name="SWGreleasedate">{{cite web |url=http://www.lucasarts.com/company/release/news20021220.html |title=LucasArts Confirms April 15, 2003, Release For Star Wars Galaxies: An Empire Divided |access-date=2007-03-March 24, 2007 |date=2002-12-December 20, 2002 |publisher=[[LucasArts]] }}</ref><ref name="IGNreleasedate">{{cite web |url=http://pc.ign.com/articles/380/380958p1.html |archive-url=https://web.archive.org/web/20021224105706/http://pc.ign.com/articles/380/380958p1.html |url-status=dead |archive-date=December 24, 2002 |title=Star Wars Galaxies Release Date! |access-date=2007-03-March 24, 2007 |date=2002-12-December 20, 2002 |last=Butts |first=Steve |website=IGN }}</ref> They also announced on December 20, 2002, that the ground-based component of ''Star Wars Galaxies'' would be called '''''An Empire Divided''''' and that the game's online community had grown to over 400,000 users since its inception in November 2000. At the time, this represented one of the largest ever fan communities amassed for any game prior to retail availability.<ref name="SWGreleasedate"/> ''An Empire Divided'' would later be delayed to June 26, 2003.<ref name="SWGofficialrelease">{{cite web |url=http://www.lucasarts.com/company/release/news20030617.html |title=LucasArts Announces Star Wars Galaxies: An Empire Divided Will Release June 26, 2003 |access-date=2007-03-March 24, 2007 |date=2003-06-June 17, 2003 |publisher=[[LucasArts]] }}</ref>

[[Image:SWG June 2004.jpg⍌224⍍|thumb|''Star Wars Galaxies'' before ''Jump to Lightspeed'']]

The base game, titled ''Star Wars Galaxies: An Empire Divided'', was released on 26 June 26, 2003, in the US and on 7 November 7, 2003, in Europe. A localized version for the Japanese market was published by [[Electronic Arts|EA Japan]] on 23 December 23, 2004. Japanese acceptance of the game was low, and in November 2005 the servers were shut down and existing accounts migrated to US servers.

At the time of its initial release, the game was very different from how it ended up. Vehicles and creature mounts were not yet implemented. While player housing was available at the time of launch, the ability to incorporate groups of houses into cities didn't come until November 2003. Each character and creature possessed three "pools" (called Health, Action, and Mind; or "HAM") that represented his or her physical and mental reserves. Most attacks specifically targeted one of these three pools and any action the character took also depleted one or more of the pools. When any one of those pools was fully depleted, the character would fall unconscious. Combat, then, required the player to carefully manage his or her actions to avoid depleting a pool.

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In addition to the basic professions, characters could specialize into advanced professions such as Bounty Hunter, Creature Handler, Ranger, Doctor, and Musician. There were a total of 24 <!-- Yes, 24, not 32. There were 32 professions total, but only 24 ADVANCED professions. --> advanced professions, although there was no way for characters to obtain all of them at once. Each advanced profession had certain skill requirements from the base professions that had to be met, some more restrictive than others.

Jedi were not available as a starting profession, or even as an advanced profession. The developers stated only that certain in-game actions would open up a Force-sensitive character slot. The actions required were left for players to discover. It eventually turned out that characters had to achieve Master level in random professions. At first the player had to complete four master level classes which were randomly chosen and unknown to the player. The developers then introduced Holocrons which would inform the player of the first, then after completion second master class required. At various times the number of master levels needed ranged from four to seven and the number revealed by holocrons varied from two to four. Because of the difficulty in obtaining a force sensitive (Jedi) character, the profession had many advantages in combat, often capable of taking on very powerful enemies or defeating entire groups of other non-Jedi characters in Player vs. Player combat. The first Force-sensitive character slot was unlocked on 7 November 7, 2003.<ref name=zam>{{cite news| author = www.zam.com| url = http://www.zam.com/story.html?story=2617| title = Star Wars Galaxies: News: Congratulations Monika T'Sarn for Unlocking the Force Sensitive Slot!| access-date = February 6, 2015-02-06| url-status = dead| archive-url = https://web.archive.org/web/20150207061326/http://www.zam.com/story.html?story=2617| archive-date = February 7, 2015-02-07}}</ref>

===Server closures===

On 16 September 16, 2009, SOE informed all current and past account holders of the forthcoming closure of 12 servers (galaxies): Corbantis, Europe-Infinity, Intrepid, Kauri, Kettemoor, Lowca, Naritus, Scylla, Tarquinas, Tempest, Valcyn and Wanderhome. Character creation on these servers was disabled on September 15, 2009, with the final closure of the servers on October 15, 2009. Players with characters on the affected servers were offered free character transfer to one of the 13 remaining servers.

===Hacking incident===

On May 3, 2011, SOE issued a press release stating that all SOE had been isolated from the Internet, due to massive and widespread security infiltrations of various games, servers, databases. Security teams (and the [[FBI]]) were called in and at that time no information was available regarding when the services would be restored. Initial reports indicated personal data of 20-30 million customers had potentially been compromised, none within the USA. The information compromised was old information including addresses and CC information from 2007. All SOE webpages were re-directed temporarily to a customer announcement and a press release page.<ref name="SOESecUpdate">{{cite web |url=http://www.soe.com/securityupdate/ |title=Customer Service Notification |publisher=SOE |date=May 2, 2011-05-02 |access-date=2012-11-November 28, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121125082534/http://www.soe.com/securityupdate/ |archive-date=2012-11-November 25, 2012 }}</ref> On 14 May 14, 2011, SOE declared everything safe and reopened all servers. SOE offered a free 30-day membership for gamers with memberships and a 1:1 ratio of days lost. Once opened they gave every account 45 free days as well as a minor object of decoration as a "perk" for waiting out the cause.

On May 17, 2011, SOE released Hotfix 19.17 which introduced the new feature of bounty-hunting in space. This allowed players to place a bounty on players of the opposite faction who had recently destroyed their ship in space combat. This allowed bounty hunters to pick these targets up as missions and pursue them in space for the monetary reward (up to 1 million credits) the player had placed on the target.

===Closure===

On 24 June 24, 2011, SOE and LucasArts announced that they had mutually agreed to shut down ''Star Wars Galaxies'' on 15 December 15, 2011.<ref>{{cite web|title=IMPORTANT INFORMATION ABOUT STAR WARS GALAXIES|url=http://starwarsgalaxies.station.sony.com/playerinfo/|publisher=Sony Online Entertainment|access-date=24 June 24, 2011|date=24 June 24, 2011|quote=We write to you today to inform you that on December 15, 2011, Sony Online Entertainment (SOE) and LucasArts will end all services (MMO and Trading Card Game) for Star Wars Galaxies (SWG).|url-status=dead|archive-url=https://web.archive.org/web/20110627210042/http://starwarsgalaxies.station.sony.com/playerinfo/|archive-date=27 June 27, 2011}}</ref> According to the SOE announcement, both LucasArts and SOE came to the agreement that "If you are an active subscriber in good standing as of September 15, 2011, then you can play for free for the final months. Players wishing to play through the end of the game and participate in the galaxy-ending event planned for the last week of live service in December will need to re-activate or join the game on or before September 15th15. No new or reactivated accounts will be accepted after September 15, 2011."<ref>{{cite web|title=IMPORTANT INFORMATION ABOUT STAR WARS GALAXIES - STAR WARS GALAXIES SERVICE WILL END ON DECEMBER 15|url=http://starwarsgalaxies.station.sony.com/playerinfo|work=Star Wars Galaxies|url-status=dead|archive-url=https://web.archive.org/web/20111124133655/http://starwarsgalaxies.station.sony.com/playerinfo/|archive-date=2011-11-November 24, 2011}}</ref>

On December 15, 2011, at 9:01 PM Pacific time, the servers of ''Star Wars Galaxies'' shut down, disconnecting those still playing and not allowing any entry back to the game. The final five hours were broadcast in a [[Streaming media|live stream]] by [[Giant Bomb]], with [[Kotaku]] reporting events as they happened on the Giant Bomb stream, including a final player versus player event between the Galactic Empire and The Rebels, as well as an appearance from the [[Force Ghost]] of [[Obi-Wan Kenobi]] as depicted in ''[[The Empire Strikes Back]]'' and ''[[Return of the Jedi]]''.<ref>{{cite web |url=http://kotaku.com/5868648/goodbye-star-wars-galaxies |title=Goodbye, Star Wars Galaxies |website=Kotaku |date=2011-12-December 15, 2011 |access-date=2011-12-December 31, 2011}}</ref><ref>{{cite web |url=http://www.giantbomb.com/there-is-another-the-end-of-star-wars-galaxies-part-01/17-5439/ |title=There Is Another: The End Of Star Wars Galaxies - Part 01 |publisher=[[Giant Bomb]] |date=2011-12-December 20, 2011 |access-date=2011-12-December 31, 2011}}</ref>

==Reception and subscriptions==

{{Video game reviews

| GR = 75%<ref>{{cite web |url=https://www.gamerankings.com/pc/468222-star-wars-galaxies-an-empire-divided/index.html |title=Star Wars Galaxies: An Empire Divided for PC |website=[[GameRankings]] |publisher=[[CBS Interactive]] |access-date=July 3, 2021-07-03 |archive-url=https://web.archive.org/web/20191209014048/https://www.gamerankings.com/pc/468222-star-wars-galaxies-an-empire-divided/index.html |archive-date=December 9, 2019-12-09 |url-status=dead}}</ref>

| MC = 71/100<ref>{{cite web |url=https://www.metacritic.com/game/pc/star-wars-galaxies-an-empire-divided |title=Star Wars Galaxies: An Empire Divided for PC Reviews |website=[[Metacritic]] |publisher=[[Red Ventures]] |access-date=July 3, 2021-07-03}}</ref>

}}

In the [[United States]], ''Star Wars Galaxies: An Empire Divided'' sold 370,000 copies ($16.1 million) by August 2006, after its release in June 2003. It was the country's 43rd best-selling computer game between January 2000 and August 2006. Combined sales of all ''Star Wars Galaxies''-related games released between January 2000 and August 2006 had reached 720,000 units in the United States by the latter date.<ref name=edgesales>{{cite web|archive-url=https://web.archive.org/web/20121017165955/http://www.edge-online.com/features/top-100-pc-games-21st-century/ |url=http://www.edge-online.com/features/top-100-pc-games-21st-century/ |title=The Top 100 PC Games of the 21st Century| author=''Edge'' Staff | date=August 25, 2006 |work=[[Edge (magazine)|Edge]] |archive-date=October 17, 2012 |url-status=dead }}</ref>

Reviews for the initial launch of the game in 2003 were mostly positive. The game was praised for its lush graphics (realistic character models, detailed architecture and lush environments),<ref>{{cite web|url=http://pc.ign.com/articles/428/428431p3.html |archive-url=https://web.archive.org/web/20030714115745/http://pc.ign.com/articles/428/428431p3.html |url-status=dead |archive-date=July 14, 2003 |title=Star Wars Galaxies: An Empire Divided Review - IGN |publisher=Pc.ign.com |access-date=2012-11-November 28, 2012}}</ref><ref>{{cite web |url=http://www.mania.com/star-wars-galaxies-empire-divided_article_39254.html |title=Star Wars Galaxies: An Empire Divided |publisher=Mania.com |access-date=2012-11-November 28, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20121013161513/http://www.mania.com/star-wars-galaxies-empire-divided_article_39254.html |archive-date=2012-10-October 13, 2012 }}</ref><ref>{{cite web|url=http://www.gamepro.com/article/reviews/30053/star-wars-galaxies-an-empire-divided/ |archive-url=https://web.archive.org/web/20110607132944/http://www.gamepro.com/article/reviews/30053/star-wars-galaxies-an-empire-divided/ |archive-date=June 7, 2011-06-07 |title=Star Wars Galaxies: An Empire Divided |date=June 7, 2011-06-07 |access-date=2012-11-November 28, 2012}}</ref> liberal use of the movie soundtracks, massive world size, character customization, creative creature ecology, complex skill system, player economy interdependencies and its sandbox approach. Reviewers criticized the overwhelming complexity of the game, combat imbalances of the professions, bugginess and lack of [[Quest (gaming)|quest]] content.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/starwarsgalaxies/ |title=Star Wars Galaxies: An Empire Divided for PC Reviews, Ratings, Credits, and More |website=Metacritic |date=July 9, 2003-07-09 |access-date=2012-11-November 28, 2012}}</ref>

Players who wished to play a Jedi character had to first unlock their Jedi slot by fulfilling an unknown list of criteria. The first player to unlock a 'Jedi slot' did so on November 7, 2003,<ref>{{cite web|url=http://www.mmorpgdot.com/index.php?hsaction=10053&ID=786 |archive-url=https://web.archive.org/web/20080430183258/http://www.mmorpgdot.com/index.php?hsaction=10053&ID=786 |archive-date=2008-04-April 30, 2008 |date=2008-04-April 30, 2008 |access-date=2012-11-November 28, 2012}}</ref> four months after the release of the game. Players criticized SOE for the substantial time commitment to unlock a Jedi, penalties for in-game death of a Jedi character which was permanent after three deaths, and monotonous game play required to acquire the Jedi character.<ref>{{cite web |url=http://archive.gamespy.com/articles/march04/galaxies/03/index2.shtml |title=GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches |publisher=Archive.gamespy.com |access-date=2012-11-November 28, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120105181556/http://archive.gamespy.com/articles/march04/galaxies/03/index2.shtml |archive-date=January 5, 2012-01-05 }}</ref> Developers responded by changing the penalty for death to skill loss in January 2004<ref>{{cite web |url=http://archive.gamespy.com/articles/march04/galaxies/03/index.shtml |title=GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches |publisher=Archive.gamespy.com |access-date=2012-11-November 28, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120105170528/http://archive.gamespy.com/articles/march04/galaxies/03/index.shtml |archive-date=January 5, 2012-01-05 }}</ref> and creating a quest system to unlock the character.<ref>{{cite web |url=http://archive.gamespy.com/articles/march04/galaxies/02/index3.shtml |title=GameSpy: PC Games, Reviews, News, Previews, Demos, Mods & Patches |publisher=Archive.gamespy.com |access-date=2012-11-November 28, 2012 |url-status=dead |archive-url=https://web.archive.org/web/20120105174413/http://archive.gamespy.com/articles/march04/galaxies/02/index3.shtml |archive-date=January 5, 2012-01-05 }}</ref><ref>{{cite web|url=http://www.gameinformer.com/News/Story/200407/N04.0720.1826.59114.htm |archive-url=https://web.archive.org/web/20080622203818/http://www.gameinformer.com/News/Story/200407/N04.0720.1826.59114.htm |archive-date=2008-06-June 22, 2008 |date=2008-06-June 22, 2008 |access-date=2012-11-November 28, 2012}}</ref>

Media outlets criticized the changes of the "Combat Upgrade"<ref>{{cite web|url=http://pc.ign.com/articles/611/611270p1.html |archive-url=https://web.archive.org/web/20050512024612/http://pc.ign.com/articles/611/611270p1.html |url-status=dead |archive-date=May 12, 2005 |title=Star Wars Galaxies |publisher=Pc.ign.com |access-date=2012-11-November 28, 2012}}</ref><ref>{{cite web|url=http://www.gamerseurope.com/articles/751 |archive-url=https://web.archive.org/web/20080213170419/http://www.gamerseurope.com/articles/751 |archive-date=2008-02-February 13, 2008 |date=2008-02-February 13, 2008 |access-date=2012-11-November 28, 2012}}</ref> while subscription cancellations rose.<ref>{{cite web|url=http://www.mmorpg.com/gamelist.cfm/setview/features/loadFeature/714/gameID/6 |title=Star Wars Galaxies (SWG) Editorial: Pursuit of a Mythical Audience |publisher=MMORPG.com |date=2006-06-June 13, 2006 |access-date=2012-11-November 28, 2012}}</ref> After the New Game Enhancements were implemented in November 2005, sparking huge demonstrations in-game from the majority of players,<ref name="Escapist_NGE">{{cite web|author=Allen Varney |url=http://www.escapistmagazine.com/articles/view/issues/issue_101/560-Blowing-Up-Galaxies |title=Blowing Up Galaxies |publisher=Escapistmagazine.com |access-date=2012-11-November 28, 2012}}</ref> various media outlets criticized the reduced depth and complexity of the game,<ref>{{cite web |last=Chase |first=Matthew |url=http://www.1up.com/do/reviewPage?cId=3146444 |title=Star Wars Galaxies: AED Review for PC from |website=1UP.com |date=2005-12-December 16, 2005 |access-date=2012-11-November 28, 2012 |url-status=dead |archive-url=https://www.webcitation.org/69WyMEpKR?url=http://www.1up.com/reviews/star-wars-galaxies-empire-divided |archive-date=2012-07-July 30, 2012 }}</ref><ref>{{cite web |url=http://pc.ign.com/articles/675/675442p1.html |archive-url=https://web.archive.org/web/20051216111040/http://pc.ign.com/articles/675/675442p1.html |url-status=dead |archive-date=December 16, 2005 |title=Star Wars Galaxies: New Game Experience - A fundamental redesign prompts us to take a fresh look at the popular MMOG. |access-date=February 2, 2007-02-02 |last=Butts |first=Steve |date=2005-12-December 13, 2005 |website=IGN |page=3 }}</ref><ref>{{cite news |url=https://www.nytimes.com/2005/12/10/arts/10star.html?ex=1291870800&en=1ee435afbd84a355&ei=5088&partner=rssnyt&emc=rss |title=For Online Star Wars Game, It's Revenge of the Fans |access-date=February 2, 2007-02-02 |last=Schiesel |first=Seth |date=2005-12-December 10, 2005 |newspaper=The New York Times }}</ref><ref>{{cite news| url=https://www.wired.com/gaming/gamingreviews/news/2005/12/69816 | work=Wired | title=Star Wars Fans Flee Net Galaxy | date=2005-12-December 13, 2005}}</ref> but [[John Smedley (video games)|John Smedley]], president of Sony Online Entertainment, defended the decision claiming it necessary to revamp the game in order to reverse the deterioration they were seeing in the subscriber base.<ref>{{cite web|url=http://games.slashdot.org/games/05/11/16/1633205.shtml?tid=209&tid=11 |title=John Smedley Answers Your Questions - Slashdot |publisher=Games.slashdot.org |date=2005-11-November 16, 2005 |access-date=2012-11-November 28, 2012}}</ref> SOE offered refunds on the ''Trials of Obi-Wan'' expansion due to it being released two days before the New Game Enhancement was announced.<ref>{{cite web|url=http://pc.gamespy.com/pc/star-wars-galaxies-2005/667893p1.html |title=GameSpy: Star Wars Galaxies NGE Q&A: The Readers Respond - Page 1 |publisher=Pc.gamespy.com |access-date=2012-11-November 28, 2012}}</ref> The development team affirmed this was their desired direction for the game and that they would modify parameters to address player's concerns.<ref>{{cite web |url=https://www.wired.com/news/games/1,69816-0.html |title=Star Wars Fans Flee Net Galaxy |access-date=February 2, 2007-02-02 |last=Kohler |first=Chris |date=2005-12-December 13, 2005 |website=Wired.com }}</ref> Features such as expertise trees were later added to the game to add complexity and differentiation to characters. After the announcement that SOE had acquired the game ''[[Vanguard: Saga of Heroes]]'', Smedley addressed that game's players about the perceived threat of major changes to the game: "We've learned a thing or two with our experiences with the NGE and don't plan on repeating mistakes from the past and not listening to the players."<ref>[http://forums.station.sony.com/vg/posts/list.m?topic_id=9105] {{webarchive|url=https://web.archive.org/web/20070523080300/http://forums.station.sony.com/vg/posts/list.m?topic_id=9105|date=May 23, 2007}}</ref>

Subscriber numbers were originally expected to exceed 1,000,000.<ref>{{cite news|url=http://www.dailytech.com/World+Of+WarCraft+Expansion+Hits+35+million/article6382.htm |title=World Of WarCraft Expansion Hits 3.5 Million Users |work=DailyTech |access-date=2012-11-November 28, 2012}}</ref> In August 2005, SOE reported that they had sold 1,000,000 boxed copies of the game.<ref>{{cite web|url=http://www.gamesindustry.biz/articles/star-wars-galaxies-sales-top-a-million-units |title=Star Wars Galaxies sales top a million units &#124; GamesIndustry International |publisher=Gamesindustry.biz |date=2005-08-August 24, 2005 |access-date=2012-11-November 28, 2012}}</ref> In early 2006, unconfirmed reports showed that only 10,363 subscribers were playing on a particular Friday night, but [[John Smedley (developer)|Smedley]] denied that subscriptions had fallen this low.<ref>{{cite news| url=http://www.cbsnews.com/stories/2006/02/21/tech/gamecore/main1335511_page3.shtml | work=CBS News | title=In 'Galaxies' Far, Far Away | date=2006-02-February 21, 2006}}</ref>

In an online interview with [[Reddit]] in July 2012, John Smedley admitted to "stupid decisions" regarding ''Star Wars Galaxies'' combat upgrade and new gaming enhancement policies,<ref name="Smedley reddit interview">{{cite web|title=IAmA John Smedley, 22 year game industry veteran, President of Sony Online Entertainment AMAA|publisher= [[reddit]]|date=2012 |url=https://www.reddit.com/r/IAmA/comments/xlir0/iama_john_smedley_22_year_game_industry_veteran/}}</ref> and acknowledged player led [[emulator]] projects seeking to restore a [[free-to-play]] ''Galaxies'' circa April 2005, Publish 14.1, pre-Combat Upgrade, such as the SWGEmu project or the New Game Enhancements Upgrade, such as Project SWG.<ref name="Smedley reddit interview"/>

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====''Jump to Lightspeed''====

{{Main|Star Wars Galaxies: Jump to Lightspeed}}

This first expansion, '''''Jump to Lightspeed''''', was released on 27 October 27, 2004. Two new races were added: [[Sullustan]] and [[Ithorian]]. The expansion added space combat. Characters choose one of three factions in the new Pilot sub-profession: Rebel, Imperial, or Freelance. The playable sectors include the space surrounding the 10 planets of the game as well as Ord Mantell, Kessel and "Deep Space." Combat is real-time and twitch-oriented like a [[first-person shooter]] and can be played with a joystick at the player's option. A new Artisan profession, Shipwright (now subsumed into the Trader profession as part of the Structures specialty), was also introduced. This profession created ships, shields, armor, weapons, etc. for players. They also have the ability to take looted components from space and reverse engineer them into better components. Players can construct their own ships with a base chassis, adding their own reactors, weapons, armor, shields, aesthetics and more, all of which visually change the starship's appearance. In many ways, this is the spiritual successor to the hit LucasArt's space combat flight simulation game ''[[Star Wars: X-Wing vs. TIE Fighter]]'', as the theme, interface and objectives are quite similar.

The reviews for the first expansion, ''Jump to Lightspeed'', praised the new space combat but criticized the ground game for its lack of sufficient improvement.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/starwarsgalaxiesjumptolightspeed/ |title=Star Wars Galaxies: Jump to Lightspeed for PC Reviews, Ratings, Credits, and More |website=Metacritic |date=2004-10-October 26, 2004 |access-date=2012-11-November 28, 2012}}</ref>

====''Rage of the Wookiees''====

The second expansion, '''''Episode III Rage of the Wookiees''''', was announced on 9 March 9, 2005, and released on 5 May 5, 2005. It added the Wookiee planet of Kashyyyk and its corresponding space sector. Kashyyyk is different from the previous 10 planets: rather than being 16 square kilometers of openly navigable area, it is divided into a small central area with several instanced "dungeon" areas. A new space zone was also added. Other content added in this expansion included the ability to add cybernetic limbs to a player character and [[Quest (gaming)|quests]] for two new creature mounts and three new starships. A substantial portion of the content for this expansion was adapted from the film ''[[Star Wars: Episode III – Revenge of the Sith]]'' which was released to theaters in the U.S. on May 19, two weeks after the expansion release.

Other features included new starfighters, resource mining in space, and cybernetic limbs for player characters. The cybernetic limbs, however, were not due to the loss of an arm in combat. The player had to obtain the arm and then surgically attach it. Customers who purchased the expansion also received a limited-edition Varactyl pet as a player mount. ''Rage of the Wookiees'' expansion also added a few quests, one allowed the player to obtain a pet Bolotaur after going through several tasks. The Bolotaur is similar to the Veractyl but larger and brown.

Gameplay mechanics for combat and armor/weapon systems received a major alteration on April 27, 2005,<ref>{{cite web|url=http://www.swgemu.com/archive/scrapbookv51/tree/frame.html |title=Output Tree as HTML - ScrapBook |publisher=Swgemu.com |access-date=2019-07-July 23, 2019}}</ref> when SOE released the Combat Upgrade that replaced a system that allowed players with combat professions to stack defensive abilities from various skill sets, while also fixing an exploit that allowed players to have their character attack freshly spawning [[non-player character]]s (NPC) and creatures while away from their computers in order to gain combat skill experience.

The reviews for the second expansion, ''Rage of the Wookiees'', lauded the new quest content for current subscribers but lamented the combat gameplay updates and the continued bugginess of the game.<ref>{{cite web|url=http://www.metacritic.com/games/platforms/pc/starwarsgalaxiesepisode3rageofthewookies/ |title=Star Wars Galaxies: Episode III Rage of the Wookiees for PC |website=Metacritic |date=May 5, 2005-05-05 |access-date=2012-11-November 28, 2012}}</ref>

====''Trials of Obi-Wan''====

The third expansion, '''''Star Wars Galaxies: Trials of Obi-Wan''''', was announced on 19 August 19, 2005, and released on 1 November 1, 2005. This expansion added the ground planet of Mustafar to the game. No new space sector was added with this expansion. Like the previous expansion, much of the content is related to ''Revenge of the Sith'', which was released to [[DVD]] on the same day as the expansion was released. Additional content, including the presence of the droid HK-47, is based on the ''Knights of the Old Republic'' games.

One week after this release the entire character development process was changed in the New Game Enhancements (NGE). Major changes included the reduction and simplification of professions, simplification of gameplay mechanics, and [[Jedi]] becoming a starting profession. This led to a number of players demanding their money back for the expansion. After a week or two of protests Sony offered refunds to anyone who asked for it. Many player towns became ghost towns due to the reaction of long term players who decided to depart en masse.

Line 157:

;''Star Wars Galaxies - Starter Kit''

:The kit was the first version of the New Game Enhancement (NGE). It contained ''An Empire Divided'' and ''Jump to Lightspeed''. Customers who bought this pack also received an [[X-wing]] or [[TIE fighter]] instant transport vehicle as a gift.<ref>{{cite web|url=http://www.gamespot.com/pc/rpg/starwarsgalaxiesstarterkit/ |title=Star Wars Galaxies: Starter Kit |publisher=GameSpot.com |date=2005-11-November 17, 2005 |access-date=2012-11-November 28, 2012}}</ref>

;''Star Wars Galaxies - The Complete Online Adventures''

:This included the original game with the first three expansion packs, a DVD of never-before released bonus features, a slide show of more than 800 pieces of ''Star Wars Galaxies'' concept art and screenshots, all set to more than an hour of orchestral in-game music, excerpts from the popular “From Pencil to Pixel” book that chronicles the art of ''Star Wars Galaxies'' and interviews with the producers, and all the cinematic trailers for the game. It also included an exclusive in-game item for use while playing – a personal AT-RT vehicle as seen in ''Revenge of the Sith''.<ref>{{cite web|author=Tim Surette |url=http://www.gamespot.com/pc/rpg/swgcompleteonlineadventures/news.html?sid=6154452&om_act=convert&om_clk=mostpop |title=Star Wars Galaxies gets Complete collection |publisher=GameSpot.com |date=July 9, 2003-07-09 |access-date=2012-11-November 28, 2012}}</ref> This version was the first to be released in [[Australia]], instead of ''An Empire Divided''.

;''Star Wars Galaxies - The Complete Online Adventures Premium Digital Download''

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===Novelization===

''Star Wars Galaxies: The Ruins of Dantooine'' is a novel based in part on places and events in the game. It was authored by Voronica Whitney-Robinson and Haden Blackman, the LucasArts producer of the game.<ref>{{cite book |author=Haden Blackman; Voronica Whitney-Robinson |title=The Ruins of Dantooine (Star Wars: Galaxies) |date=December 2003 |publisher=Del Rey |location=New York |isbn=0-345-47066-4 }}</ref> It was released in December 2003.<ref>{{cite web|title=A Closer Look: The Ruins of Dantooine|url=https://www.starwars.com/eu/lit/novel/news20031016.html|website=starwars.com|access-date=4 November 4, 2017|archive-url=https://web.archive.org/web/20050307170237/http://www.starwars.com/eu/lit/novel/news20031016.html|archive-date=7 March 7, 2005|date=16 October 16, 2003}}</ref>

===''Trading Card Game''===

On 27 August 27, 2008, following the success of SOE's ''[[Legends of Norrath]]'', LucasArts and SOE released ''Champions of the Force'', an online [[trading card game]] based on ''Star Wars Galaxies''. In the game, players could collect, battle, and trade with each other as well as buy new cards with money and get new in-game items from the cards to use; such as podracers and house paintings. Over one hundred cards were created for players to find and play against others with new artwork featured on each card.

=== Emulation ===

In 2004, the [https://swgemu.com SWGEmu] project was founded with the intention of re-creating the Pre-Combat Upgrade version of Star Wars Galaxies from scratch through [[Video game console emulator|emulation]] by reverse engineering the official game client and writing a server that communicates with it in the same way the original SOE servers did.<ref>{{cite web|url=http://kernelmag.dailydot.com/issue-sections/headline-story/15335/star-wars-galaxies-swgemu-project/|title=The rise, fall, and return of Star Wars Galaxies - The Kernel|last=Scimeca|first=Dennis|date=2015-12-December 20, 2015|publisher=Kernelmag.dailydot.com|access-date=2019-07-July 23, 2019}}</ref> The goal of SWGEmu is to emulate the game to its entirety as it was on the live servers through patch 14.1.<ref>{{Cite web|url=https://www.swgemu.com/forums/content.php?r=704-What-is-SWGEmu-FAQ|title=SWGEmu Forums - What is SWGEmu? FAQ|website=www.swgemu.com|access-date=March 4, 2020-03-04}}</ref><ref>{{Cite web|url=https://www.swgemu.com/forums/showthread.php?t=69|title=SWGEmu Mission Statement|website=www.swgemu.com|access-date=March 4, 2020-03-04}}</ref> In 2020, the SWGEmu project announced it was near completion (colloquially referred to as version 1.0) and that many of the existing developers who had invested significant time over the past ten or more years would be taking a back seat role moving forward<ref>{{Cite web|url=https://www.swgemu.com/forums/showthread.php?t=228703|title=SWGEmu, The Next Decade...|website=www.swgemu.com|access-date=March 4, 2020-03-04}}</ref><ref>{{Cite web|url=https://www.swgemu.com/forums/showthread.php?t=75|title=Project Status List|website=www.swgemu.com|access-date=March 4, 2020-03-04}}</ref> and also announced that the Jump to Lightspeed expansion may no longer be included in version 1.0 due to the complexities of implementing the system.<ref>{{Cite web|url=https://www.swgemu.com/forums/showthread.php?t=225181|title=SWGEmu - 1.0 and the future of JTL|website=www.swgemu.com|access-date=March 4, 2020-03-04}}</ref> SWGEmu is an [[Open-source software|open source]] project distributed under the [[Affero General Public License]]. The server, known as Core3, has been open source since before 2010, allowing for volunteers to easily contribute to its development. In 2019, SWGEmu also open sourced its engine, known as Engine3.<ref>{{Cite web|url=https://www.swgemu.com/forums/content.php?r=834-Open-sourcing-the-engine|title=SWGEmu Forums - Open sourcing the engine|website=www.swgemu.com|access-date=March 4, 2020-03-04}}</ref> Because SWGEmu is open source, any members are able to easily launch their own server for their own community. There are several community-ran servers which develop content beyond the 14.1 publish goal of SWGEmu, such as [https://empireinflames.com/ An Empire in Flames], [http://swgsunrunner2.com/ Sunrunner II], [https://swgawakening.com/ SWG Awakening] [https://tarkinswg.com/ Tarkin's Revenge] and [http://swgsremu.com/ Sentinel's Republic].

In 2011, after Sony Online Entertainment announced the intention of shutting down Star Wars Galaxies, [https://projectswg.com Project SWG] was founded under the same sentiment as SWGEmu to emulate the New Game Enhancements version of Star Wars Galaxies.<ref>{{Cite web|url=http://www.projectswg.com/about.html|archive-url=https://web.archive.org/web/20120723061028/http://www.projectswg.com/about.html|url-status=dead|archive-date=2012-07-July 23, 2012|title=ProjectSWG NGE Emulator|date=2012-07-July 23, 2012|access-date=March 4, 2020-03-04}}</ref> Project SWG has not been as objectively successful as SWGEmu and has undergone multiple [[Code refactoring|refactors]] of their code since conception. Their current server, [https://github.com/ProjectSWGCore/Holocore Holocore], is still under development by a small team and is several years away from completion.<ref>{{Cite web|url=https://www.projectswg.com/wcf/index.php?roadmap_development_nge/|title=Roadmap Development NGE|website=Project SWG - a Star Wars Galaxies Emulator - Resurrecting the Galaxy|language=en|access-date=March 4, 2020-03-04}}</ref> Other interested developers are also using Project SWG's framework to develop a Combat Upgrade version of the game. Project SWG's once thriving community has dwindled due to the leak of the official source code and launch of game servers running the leaked code.

Both SWGEmu and Project SWG are regarded as the primary emulation projects for Star Wars Galaxies with other communities utilizing their source code to run their own server, sometimes contributing specific code to create their own content or by using shared content from resources such as [http://modthegalaxy.com ModTheGalaxy], a game modification distribution forum. All emulation projects are free-to-play and donation-supported to respect the sensitivities around the legality of emulation to begin with. Some player-made tools created while Star Wars Galaxies was live, such as [http://www.swgcraft.co.uk/dev/home.php SWGCraft] and [https://galaxyharvester.net/ghHome.py GalaxyHarvester], are still up and running with connections to most hosted servers today.

=== Source Code Leak ===

In 2013, a former [[Sony Online Entertainment]] employee leaked a copy of the 2010 production release source code for the Star Wars Galaxies client, server, 3rd party libraries and development tools to a few former players involved with the "New Game Enhancements" Star Wars Galaxies emulator [https://projectswg.com Project SWG]. The code was later leaked beyond its intended recipients and made available online.<ref name=":0">{{Cite web|url=https://www.rockpapershotgun.com/2015/12/30/star-wars-galaxy-mmo-preservation/|title=How Players Revived Star Wars Galaxies And EverQuest|last=Messner|first=Steven|date=2015-12-December 30, 2015|website=Rock, Paper, Shotgun|language=en-US|access-date=March 4, 2020-03-04}}</ref>

==References==