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10:52, 30 August 2016: Diego Moya (talk | contribs) triggered filter 550, performing the action "edit" on Rush (video gaming). Actions taken: Tag; Filter description: nowiki tags inserted into an article (examine | diff)

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In [[video game]]s, '''rushing''' is a battle tactic similar to the [[blitzkrieg]] or the [[human wave attack]] tactics in real-world ground [[warfare]], in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities.

In [[video game]]s, '''rushing''' is a battle tactic similar to the [[blitzkrieg]] or the [[human wave attack]] tactics in real-world ground [[warfare]], in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities.


Also known as <nowiki>''zerg'' or '''zerg rush'''</nowiki>, the term originated in the [[StarCraft (video game)|StarCraft]] strategy game to describe a strategy that was effective with the [[Zerg]] race.<ref>{{Cite book|url=https://books.google.com/books?id=X70ZCgAAQBAJ|title=Proceedings of IAC-TLEl 2015: 1 Proceedings of IAC-TLEl 2015 International Academic Conference on Teaching, Learning and E-learning in Budapest 2015 (IAC-TLEl 2015 in Budapest), Friday - Saturday, July 10 - 11, 2015|last=authors|first=collective of|date=2015-07-05|publisher=Czech Institute of Academic Education z.s.|isbn=9788090579149|language=en}}</ref><ref name="comingsoon" /><ref />



==Strategy games and tactical games==

==Strategy games and tactical games==

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Old page wikitext, before the edit (old_wikitext)

'{{for|the ''League of Legends'' player|Rush (video gamer)}} {{distinguish|Rush (video game)}} <!-- Please do not remove or change this AfD message until the issue is settled --> {{Article for deletion/dated|page=Rush (video gaming)|timestamp=20160825004746|year=2016|month=August|day=25|substed=yes}} <!-- Once discussion is closed, please place on talk page: {{Old AfD multi|page=Rush (video gaming)|date=25 August 2016|result='''keep'''}} --> <!-- End of AfD message, feel free to edit beyond this point -->{{Multiple issues| {{refimprove|date=January 2015}} {{original research|date=June 2010}} }} <!-- Deleted image removed: [[Image:Zerg rush.png|thumb|300px|A "four pool" zergling rush against a zerg AI opponent in ''[[StarCraft]]'', who has not yet built a Spawning Pool. {{deletable image-caption|Sunday, 10 July 2016}}]] --> In [[video game]]s, '''rushing''' is a battle tactic similar to the [[blitzkrieg]] or the [[human wave attack]] tactics in real-world ground [[warfare]], in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. ==Strategy games and tactical games== In [[StarCraft (video game)|StarCraft]], a ''Zerg rush'' is a strategy where the player that controls the [[Zerg]] race tries to overwhelm the opponents before they have time to react. <ref name=comingsoon>{{Cite web|url=http://www.comingsoon.net/extras/trailers/453341-prepare-for-the-rush-in-starcraft-fan-film|title=Prepare for The Rush in StarCraft Fan Film - ComingSoon.net|date=2015-06-24|language=en-US|access-date=2016-08-29}}</ref> In strategy games, to perform a rush, the attacking player focuses on quickly building a large number of units (or some very rare and potent early game units) early on in the game with the hopes of swarming the opponents before they can defend themselves; this is to catch them off-guard and often to cripple the opponent's economy structures. In the majority of cases, these units are fast and cheap to enable larger numbers and opportunistic attack strategies, but they may sometimes be chosen to exploit a particular weakness of the enemy. The player who rushes may sacrifice options such as long-term resource gathering, defense, or immediate research up the [[tech tree]] to opt instead for a quick strike, usually putting the rushing player at a severe disadvantage should the rush be unsuccessful. A successful rush usually attempts to disrupt the resource gathering of the defending player or annihilate that player entirely. The rush is a risky tactic. If the rush is successful, then the player may have won the game or significantly set his or her opponent back; if the rush fails, then the rushing player may have lost valuable time and resources that would have been better spent on research, building defenses, and building more powerful units. A rush can also be considered a mass attack with primarily only one type of unit used, and depends on overwhelming numbers and force to succeed. The rush is often a [[suicide charge|suicidal]] attack (for the units involved); rushing units are often expected to die, but to nevertheless benefit the player initiating the rush by disrupting the opponent's operations. ==Alpha Strike== An '''alpha strike''' denotes an all-out attack launched in hopes of achieving a decisive advantage.<ref>{{cite book|title=Playing to Win: Becoming the Champion|last=Sirlin|first=David|page=44|url=http://books.google.com/books?id=yTPvW4r3kQsC&pg=PA44&dq=%22alpha+strike%22&hl=en&ei=Vv65TdyrOuLu0gHc2vzgDw&sa=X&oi=book_result&ct=result&resnum=3&ved=0CDIQ6AEwAg#v=onepage&q=%22alpha%20strike%22&f=false|isbn=978-1-4116-6679-5|publisher=lulu.com|year=2006}}</ref> This is usually considered a risky tactic, as if the attacker fails to gain a decisive advantage, it can leave the attacker's units overextended and vulnerable to [[counter-attack]]. The term may have originated from Vietnam-era U.S. military [[Alpha strike (United States Navy)|jargon]] denoting an aircraft carrier-based combat mission where "all aircraft from a single carrier were organized into one strike group for a mission against a given target".<ref>{{cite book|title=Clashes: Air Combat Over North Vietnam, 1965-1972|last=Michel III|first=Marshall L.|url=http://books.google.com/books?id=ueTIMHCmw6oC&pg=PA120&dq=%22alpha+strike%22&hl=en&ei=Vv65TdyrOuLu0gHc2vzgDw&sa=X&oi=book_result&ct=result&resnum=5&ved=0CDwQ6AEwBA#v=onepage&q=%22alpha%20strike%22&f=false|page=120|publisher=[[Naval Institute Press]]|year=2007|isbn=978-1-59114-519-6}}</ref> ==See also== {{col-begin}} {{col-2}} * [[List of military strategies]] * [[List of military tactics]] * [[Banzai charge]] * [[Blitzkrieg]] * [[Blitz (American football)]] * [[Camping (gaming)]] {{col-2}} * [[Mob (computer gaming)]] * [[Shock tactics]] * [[Swarming (military)]] * [[Turtling (gameplay)]] * [[Human wave attack]] {{col-end}} ==References== {{Reflist|colwidth=30em}} {{Real-time strategy gameplay}} {{DEFAULTSORT:Rush}} [[Category:Competitive video gaming techniques]] [[Category:Video game terminology]]'

New page wikitext, after the edit (new_wikitext)

'{{for|the ''League of Legends'' player|Rush (video gamer)}} {{distinguish|Rush (video game)}} <!-- Please do not remove or change this AfD message until the issue is settled --> {{Article for deletion/dated|page=Rush (video gaming)|timestamp=20160825004746|year=2016|month=August|day=25|substed=yes}} <!-- Once discussion is closed, please place on talk page: {{Old AfD multi|page=Rush (video gaming)|date=25 August 2016|result='''keep'''}} --> <!-- End of AfD message, feel free to edit beyond this point -->{{Multiple issues| {{refimprove|date=January 2015}} {{original research|date=June 2010}} }} <!-- Deleted image removed: [[Image:Zerg rush.png|thumb|300px|A "four pool" zergling rush against a zerg AI opponent in ''[[StarCraft]]'', who has not yet built a Spawning Pool. {{deletable image-caption|Sunday, 10 July 2016}}]] --> In [[video game]]s, '''rushing''' is a battle tactic similar to the [[blitzkrieg]] or the [[human wave attack]] tactics in real-world ground [[warfare]], in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. Also known as <nowiki>''zerg'' or '''zerg rush'''</nowiki>, the term originated in the [[StarCraft (video game)|StarCraft]] strategy game to describe a strategy that was effective with the [[Zerg]] race.<ref>{{Cite book|url=https://books.google.com/books?id=X70ZCgAAQBAJ|title=Proceedings of IAC-TLEl 2015: 1 Proceedings of IAC-TLEl 2015 International Academic Conference on Teaching, Learning and E-learning in Budapest 2015 (IAC-TLEl 2015 in Budapest), Friday - Saturday, July 10 - 11, 2015|last=authors|first=collective of|date=2015-07-05|publisher=Czech Institute of Academic Education z.s.|isbn=9788090579149|language=en}}</ref><ref name="comingsoon" /><ref /> ==Strategy games and tactical games== In [[StarCraft (video game)|StarCraft]], a ''Zerg rush'' is a strategy where the player that controls the [[Zerg]] race tries to overwhelm the opponents before they have time to react. <ref name=comingsoon>{{Cite web|url=http://www.comingsoon.net/extras/trailers/453341-prepare-for-the-rush-in-starcraft-fan-film|title=Prepare for The Rush in StarCraft Fan Film - ComingSoon.net|date=2015-06-24|language=en-US|access-date=2016-08-29}}</ref> In strategy games, to perform a rush, the attacking player focuses on quickly building a large number of units (or some very rare and potent early game units) early on in the game with the hopes of swarming the opponents before they can defend themselves; this is to catch them off-guard and often to cripple the opponent's economy structures. In the majority of cases, these units are fast and cheap to enable larger numbers and opportunistic attack strategies, but they may sometimes be chosen to exploit a particular weakness of the enemy. The player who rushes may sacrifice options such as long-term resource gathering, defense, or immediate research up the [[tech tree]] to opt instead for a quick strike, usually putting the rushing player at a severe disadvantage should the rush be unsuccessful. A successful rush usually attempts to disrupt the resource gathering of the defending player or annihilate that player entirely. The rush is a risky tactic. If the rush is successful, then the player may have won the game or significantly set his or her opponent back; if the rush fails, then the rushing player may have lost valuable time and resources that would have been better spent on research, building defenses, and building more powerful units. A rush can also be considered a mass attack with primarily only one type of unit used, and depends on overwhelming numbers and force to succeed. The rush is often a [[suicide charge|suicidal]] attack (for the units involved); rushing units are often expected to die, but to nevertheless benefit the player initiating the rush by disrupting the opponent's operations. ==Alpha Strike== An '''alpha strike''' denotes an all-out attack launched in hopes of achieving a decisive advantage.<ref>{{cite book|title=Playing to Win: Becoming the Champion|last=Sirlin|first=David|page=44|url=http://books.google.com/books?id=yTPvW4r3kQsC&pg=PA44&dq=%22alpha+strike%22&hl=en&ei=Vv65TdyrOuLu0gHc2vzgDw&sa=X&oi=book_result&ct=result&resnum=3&ved=0CDIQ6AEwAg#v=onepage&q=%22alpha%20strike%22&f=false|isbn=978-1-4116-6679-5|publisher=lulu.com|year=2006}}</ref> This is usually considered a risky tactic, as if the attacker fails to gain a decisive advantage, it can leave the attacker's units overextended and vulnerable to [[counter-attack]]. The term may have originated from Vietnam-era U.S. military [[Alpha strike (United States Navy)|jargon]] denoting an aircraft carrier-based combat mission where "all aircraft from a single carrier were organized into one strike group for a mission against a given target".<ref>{{cite book|title=Clashes: Air Combat Over North Vietnam, 1965-1972|last=Michel III|first=Marshall L.|url=http://books.google.com/books?id=ueTIMHCmw6oC&pg=PA120&dq=%22alpha+strike%22&hl=en&ei=Vv65TdyrOuLu0gHc2vzgDw&sa=X&oi=book_result&ct=result&resnum=5&ved=0CDwQ6AEwBA#v=onepage&q=%22alpha%20strike%22&f=false|page=120|publisher=[[Naval Institute Press]]|year=2007|isbn=978-1-59114-519-6}}</ref> ==See also== {{col-begin}} {{col-2}} * [[List of military strategies]] * [[List of military tactics]] * [[Banzai charge]] * [[Blitzkrieg]] * [[Blitz (American football)]] * [[Camping (gaming)]] {{col-2}} * [[Mob (computer gaming)]] * [[Shock tactics]] * [[Swarming (military)]] * [[Turtling (gameplay)]] * [[Human wave attack]] {{col-end}} ==References== {{Reflist|colwidth=30em}} {{Real-time strategy gameplay}} {{DEFAULTSORT:Rush}} [[Category:Competitive video gaming techniques]] [[Category:Video game terminology]]'

Unified diff of changes made by edit (edit_diff)

'@@ -11,4 +11,6 @@ In [[video game]]s, '''rushing''' is a battle tactic similar to the [[blitzkrieg]] or the [[human wave attack]] tactics in real-world ground [[warfare]], in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. + +Also known as <nowiki>''zerg'' or '''zerg rush'''</nowiki>, the term originated in the [[StarCraft (video game)|StarCraft]] strategy game to describe a strategy that was effective with the [[Zerg]] race.<ref>{{Cite book|url=https://books.google.com/books?id=X70ZCgAAQBAJ|title=Proceedings of IAC-TLEl 2015: 1 Proceedings of IAC-TLEl 2015 International Academic Conference on Teaching, Learning and E-learning in Budapest 2015 (IAC-TLEl 2015 in Budapest), Friday - Saturday, July 10 - 11, 2015|last=authors|first=collective of|date=2015-07-05|publisher=Czech Institute of Academic Education z.s.|isbn=9788090579149|language=en}}</ref><ref name="comingsoon" /><ref /> ==Strategy games and tactical games== '

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Lines added in edit (added_lines)

[ 0 => false, 1 => 'Also known as <nowiki>''zerg'' or '''zerg rush'''</nowiki>, the term originated in the [[StarCraft (video game)|StarCraft]] strategy game to describe a strategy that was effective with the [[Zerg]] race.<ref>{{Cite book|url=https://books.google.com/books?id=X70ZCgAAQBAJ|title=Proceedings of IAC-TLEl 2015: 1 Proceedings of IAC-TLEl 2015 International Academic Conference on Teaching, Learning and E-learning in Budapest 2015 (IAC-TLEl 2015 in Budapest), Friday - Saturday, July 10 - 11, 2015|last=authors|first=collective of|date=2015-07-05|publisher=Czech Institute of Academic Education z.s.|isbn=9788090579149|language=en}}</ref><ref name="comingsoon" /><ref />' ]

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'{{for|the ''League of Legends'' player|Rush (video gamer)}} {{distinguish|Rush (video game)}} <!-- Please do not remove or change this AfD message until the issue is settled --> {{Article for deletion/dated|page=Rush (video gaming)|timestamp=20160825004746|year=2016|month=August|day=25|substed=yes}} <!-- Once discussion is closed, please place on talk page: {{Old AfD multi|page=Rush (video gaming)|date=25 August 2016|result='''keep'''}} --> <!-- End of AfD message, feel free to edit beyond this point -->{{Multiple issues| {{refimprove|date=January 2015}} {{original research|date=June 2010}} }} <!-- Deleted image removed: [[Image:Zerg rush.png|thumb|300px|A "four pool" zergling rush against a zerg AI opponent in ''[[StarCraft]]'', who has not yet built a Spawning Pool. {{deletable image-caption|Sunday, 10 July 2016}}]] --> In [[video game]]s, '''rushing''' is a battle tactic similar to the [[blitzkrieg]] or the [[human wave attack]] tactics in real-world ground [[warfare]], in which speed and surprise are used to overwhelm and/or cripple an enemy's ability to wage war, usually before the enemy is able to achieve an effective buildup of sizable defensive and/or expansionist capabilities. Also known as <nowiki>''zerg'' or '''zerg rush'''</nowiki>, the term originated in the [[StarCraft (video game)|StarCraft]] strategy game to describe a strategy that was effective with the [[Zerg]] race.<ref>{{Cite book|url=https://books.google.com/books?id=X70ZCgAAQBAJ|title=Proceedings of IAC-TLEl 2015: 1 Proceedings of IAC-TLEl 2015 International Academic Conference on Teaching, Learning and E-learning in Budapest 2015 (IAC-TLEl 2015 in Budapest), Friday - Saturday, July 10 - 11, 2015|last=authors|first=collective of|date=2015-07-05|publisher=Czech Institute of Academic Education z.s.|isbn=9788090579149|language=en}}</ref><ref name="comingsoon" /><ref /> ==Strategy games and tactical games== In [[StarCraft (video game)|StarCraft]], a ''Zerg rush'' is a strategy where the player that controls the [[Zerg]] race tries to overwhelm the opponents before they have time to react. <ref name=comingsoon>{{Cite web|url=http://www.comingsoon.net/extras/trailers/453341-prepare-for-the-rush-in-starcraft-fan-film|title=Prepare for The Rush in StarCraft Fan Film - ComingSoon.net|date=2015-06-24|language=en-US|access-date=2016-08-29}}</ref> In strategy games, to perform a rush, the attacking player focuses on quickly building a large number of units (or some very rare and potent early game units) early on in the game with the hopes of swarming the opponents before they can defend themselves; this is to catch them off-guard and often to cripple the opponent's economy structures. In the majority of cases, these units are fast and cheap to enable larger numbers and opportunistic attack strategies, but they may sometimes be chosen to exploit a particular weakness of the enemy. The player who rushes may sacrifice options such as long-term resource gathering, defense, or immediate research up the [[tech tree]] to opt instead for a quick strike, usually putting the rushing player at a severe disadvantage should the rush be unsuccessful. A successful rush usually attempts to disrupt the resource gathering of the defending player or annihilate that player entirely. The rush is a risky tactic. If the rush is successful, then the player may have won the game or significantly set his or her opponent back; if the rush fails, then the rushing player may have lost valuable time and resources that would have been better spent on research, building defenses, and building more powerful units. A rush can also be considered a mass attack with primarily only one type of unit used, and depends on overwhelming numbers and force to succeed. The rush is often a [[suicide charge|suicidal]] attack (for the units involved); rushing units are often expected to die, but to nevertheless benefit the player initiating the rush by disrupting the opponent's operations. ==Alpha Strike== An '''alpha strike''' denotes an all-out attack launched in hopes of achieving a decisive advantage.<ref>{{cite book|title=Playing to Win: Becoming the Champion|last=Sirlin|first=David|page=44|url=http://books.google.com/books?id=yTPvW4r3kQsC&pg=PA44&dq=%22alpha+strike%22&hl=en&ei=Vv65TdyrOuLu0gHc2vzgDw&sa=X&oi=book_result&ct=result&resnum=3&ved=0CDIQ6AEwAg#v=onepage&q=%22alpha%20strike%22&f=false|isbn=978-1-4116-6679-5|publisher=lulu.com|year=2006}}</ref> This is usually considered a risky tactic, as if the attacker fails to gain a decisive advantage, it can leave the attacker's units overextended and vulnerable to [[counter-attack]]. The term may have originated from Vietnam-era U.S. military [[Alpha strike (United States Navy)|jargon]] denoting an aircraft carrier-based combat mission where "all aircraft from a single carrier were organized into one strike group for a mission against a given target".<ref>{{cite book|title=Clashes: Air Combat Over North Vietnam, 1965-1972|last=Michel III|first=Marshall L.|url=http://books.google.com/books?id=ueTIMHCmw6oC&pg=PA120&dq=%22alpha+strike%22&hl=en&ei=Vv65TdyrOuLu0gHc2vzgDw&sa=X&oi=book_result&ct=result&resnum=5&ved=0CDwQ6AEwBA#v=onepage&q=%22alpha%20strike%22&f=false|page=120|publisher=[[Naval Institute Press]]|year=2007|isbn=978-1-59114-519-6}}</ref> ==See also== {{col-begin}} {{col-2}} * [[List of military strategies]] * [[List of military tactics]] * [[Banzai charge]] * [[Blitzkrieg]] * [[Blitz (American football)]] * [[Camping (gaming)]] {{col-2}} * [[Mob (computer gaming)]] * [[Shock tactics]] * [[Swarming (military)]] * [[Turtling (gameplay)]] * [[Human wave attack]] {{col-end}} ==References== {{Reflist|colwidth=30em}} {{Real-time strategy gameplay}} {{DEFAULTSORT:Rush}} [[Category:Competitive video gaming techniques]] [[Category:Video game terminology]]'

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