Observation Room


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The Observation Room (監視ルーム?)[1], also called Experiment Floor 1[2], is a room in the Biosphere. It appears in Metroid: Other M.

The Observation Room is open to the sky, and consists of a barren ground with a waterfall that hides a cave. In the sky, there is a window that is seemingly floating there. Behind the waterfall there is a Fly Pod spawning Reos that must be destroyed to expose a hole leading to a tunnel, which must be traversed in Morph Ball form, and leads to a blockage that can be destroyed with a Bomb. This takes Samus up to a cliff high above the room, with a holographically generated background. She finds a sleeping creature burrowed up against another rock wall, and then finds a Holographic Generator.

Upon using this, the background becomes that of an indoor facility, connecting to the floating window. The howl of little birdie provokes the sleeping creature, a Dragotix, as well as a trio of Sidehoppers, into attacking Samus. Killing them all is optional, and if Samus chooses, she can simply ignore them and make her way to a Kick Climb shaft to exit the room into a Geemer-infested corridor.

The observation area of the room is an indoor box accessible from the "illuminated corridor", and contains numerous terminals and floor lights. A destructible barrier against the right wall guards a series of tunnels that leads to the Scrap Block. The tunnels contain cubes of rubbish that Samus must remove with Bombs, and a Geemer that ends up in the garbage shoots.

On later return visits to the room, the Dragotix is located on the lower ground. A Morph Ball launcher within the air duct of the long dirt tunnel will launch Samus up through a puddle of water on the ground.

Missile Tank
The tunnel leading to the Scrap Block has a Missile Tank near its end. Samus must carefully jump over a hole in the floor to reach it. If she does fall, a Bomb Jump can allow her to get back up to it.
Energy Part
The same tunnel has a branch-off that leads to a ledge in the Observation Room that cannot be accessed otherwise. Two Grapple Points can allow Samus to use her Grapple Beam to reach the Energy Part on a farther ledge, although she can also use the Space Jump.

  • The Observation Room concept art depicts it to be a much grassier plain than in the game, and also with several trees stretching into the background.
  • The concept art also depicts a form of Stevenson screen in the Observation Room, although no such device is seen in the game.

Areas and Rooms of the BOTTLE SHIP
All areas: Navigation Booth
Main Sector SpaceportLong passagewayCargo HoldCatwalk • "Conference hall" • "Ruined elevator shaft"
"Collapsed vent room" • System Management roomSlender walkwayTall roomLong hall
BOTTLE SHIP Control Room • "Main Sector lift hub" • "Tall elevator shaft" • "Sidehopper hall"
Main ElevatorBOTTLE SHIP Residential Area • "Path of perils" • Control Bridge
Sector 1 / Biosphere
(Exam Center)
"Transport to Main Sector" • "Confrontation room" • "Grand tree room" • "Rainforest" • Long pathway
Breeding RoomObservation RoomObservation deck • "Ghalmanian shaft" • Scrap Block
Long dirt tunnelSubterranean Control RoomJungle environmentUnderground cavern
Biological Experiment Floor • "Biosphere intersection" • "Bioweapon Research Center access bridge‏‎"
Water-filled tankWater-filled roomSwamp ZoneExperiment Floor 3 • "Specimen catwalk"
Biosphere Test AreaMain observation deck • "Testing chambers"
Sector 2 / Cryosphere
(Sector Zero)
"Transport to Main Sector" • "Snow hub" • "Fumbleye room" • "Ice bridge cavern"
"Kyratian corridor" • "Ice passage" • "Dessgeega chamber" • "Stalactite cavern"
"Dead Gigafraug junction" • "Cooling fan hallway" • "Vast ice cavern" • Water Tank
"Speed Booster corridor" • Sector Generator Room • "Specimen storage room" • Experiment Floor
"Storehouse access" • Materials Storehouse • "Storehouse elevator" • "Cargo storage room"
"Avalanche room" • "Waterworks" • Materials Transfer Lift • "Tank chamber" • Nightmare's Room
"Fog-filled corridor" • "Sector Zero Access" • "Sector Zero Entrance" • Section 4 Gravity Block
Sector 3 / Pyrosphere
(Experimental simulated desert area)
Long elevator shaft • "Red-lit corridor" • "Lava cavern" • "Pyrosphere combat arena"
"Flame hallway" • "Heated shafts" • Floor Observation Room • "Volcano corridor" • "Interior entrance"
Crater Interior • "Transport to Main Sector" • "Rhedogian room" • Blast Furnace Observation
Environmental Test FloorDesert Refinery • "Sand Tower summit" • "Desert cave"
Geothermal Power Plant
Bioweapon Research Center "BRC main laboratory" • "Storage room" • "Killing ground" • Room MWBreeding cage
Control room • "BRC operations base"
Other Rooms Main SectorBiosphereCryospherePyrosphereBioweapon Research Center

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