Xizor's Palace was an enormous building on Imperial Center that belonged to Prince Xizor.
Being Xizor's primary base of operations, he kept all his files on computers here.
In 3 ABY Lando Calrissian, Dash Rendar, Chewbacca, and Luke Skywalker infiltrated the palace through the sewers in an effort to rescue Leia Organa. They made it up into the castle, and defeated several guards before being confronted by Xizor and Guri. Calrissian and Skywalker forced the duo to back down with several thermal detonators, threatening to set them off, destroying the palace.
Xizor retreated, but Calrissian dropped one of the explosives into a garbage chute that led down into the basement anyway. When it exploded, it destroyed the foundation of the building, sending it crumbling down to the surface. Xizor managed to escape in time, as did the heroes.
Its size made it comparable to Darth Vader's Palace and the Imperial Palace in the cityscape. It numbered 102 stories above ground; a landing pad extending out from level fifty. It had about a dozen levels below ground.
The lower levels connected to a massive sewer system that had less security. It was not wired for surveillance and relied on guards' reports. Furthermore communication failures happened frequently in some dead spots, because of pipes, conduits and thick heavy durasteel beams, a problem the technicians could not resolve. However, drain sensors could report an invasion.
I suppose the theme for Xizor's palace would be 'darkly majestic,' kind of evil and sinister but with a regal air about it. For the interior I concentrated on a lot of buttresses, arches, and some H.R. Gigeresque bioorganic stuff combined with Chinese inlaid engravings. With ancient Chinese architecture there are things like flowing lines with lighter contrasting to darker colors and interlocking lines. So I'd do a wall with that kind of inlaid Chinese border, and then below these flowing line patterns there'd be a steel archway with a bioorganic look.Chris Hockabout, texture artist for the Star Wars: Shadows of the Empire video game
The 3d model of the Palace made for Star Wars: Shadows of the Empire video game incorporates various architectural styles such as a medieval fortress with gothic elements, and a "mystical, eastern look". Concept artist Paul Topolos was inspired by Ralph McQuarrie's concept painting of the interior of the Imperial Palace during production of Star Wars: Episode VI Return of the Jedi, which however was not filmed.[1]
- "Filling in the Shadows" — Star Wars Galaxy Magazine 9 (Picture only)
- Star Wars: Shadows of the Empire Limited Collector's Edition
- (Indirect mention only)
- Star Wars: Shadows of the Empire (Pack: Chewbacca (In Bounty Hunter Disguise)) (backup link) (Indirect mention only)
- Star Wars: Shadows of the Empire (Pack: Luke Skywalker (In Imperial Guard Disguise)) (backup link)
- "ComicScan: Where Leia Lets Loose" — Star Wars Galaxy Magazine 12 (Picture only)
- The Essential Guide to Weapons and Technology
- Star Wars: The Art of the Brothers Hildebrandt
- Star Wars: The Action Figure Archive
- C-3PO: Tales of the Golden Droid
- The Official Star Wars Fact File 9 (COR8, Coruscant - Imperial City)
- Coruscant and the Core Worlds
- Rebellion Era Campaign Guide